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refactor: unglob std::unordered_set
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@@ -592,7 +592,7 @@ bool SQRNetworkManager_PS3::FriendRoomManagerSearch2()
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if( m_searchResultCount )
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{
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// If we have some results, then we also want to make sure that we don't have any duplicate rooms here if more than one friend is playing in the same room.
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unordered_set<SceNpMatching2RoomId> uniqueRooms;
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std::unordered_set<SceNpMatching2RoomId> uniqueRooms;
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for( unsigned int i = 0; i < m_searchResultCount; i++ )
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{
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if(m_aSearchResultRoomFound[ i ])
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