Use standard wide string returns in game rules

This commit is contained in:
notmatthewbeshay
2026-03-11 01:03:47 +11:00
parent dd726f8ba1
commit 09896918cd
8 changed files with 9 additions and 9 deletions

View File

@@ -388,7 +388,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
m_stringTable = table;
}
LPCWSTR LevelGenerationOptions::getString(const std::wstring &key)
const wchar_t *LevelGenerationOptions::getString(const std::wstring &key)
{
if(m_stringTable == NULL)
{