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Standardise fixed-width integer usage in touched files
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@@ -1205,7 +1205,7 @@ void PlayerConnection::handleSetCreativeModeSlot(std::shared_ptr<SetCreativeMode
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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data->z = centreZC;
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data->dimension = (uint8_t) player->level->dimension->id;
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data->dimension = (std::uint8_t) player->level->dimension->id;
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data->setDirty();
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}
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