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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-08 18:46:36 +00:00
Standardise fixed-width integer usage in touched files
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@@ -174,7 +174,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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// retrieve the save icon from the texture pack, if there is one
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TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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std::uint32_t imageBytes = 0;
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uint8_t *imageData = tp->getPackIcon(imageBytes);
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std::uint8_t *imageData = tp->getPackIcon(imageBytes);
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if(imageBytes > 0 && imageData)
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{
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@@ -193,12 +193,12 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__)
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// convert to utf16
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uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
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std::uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
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size_t srclen,dstlen;
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srclen=MAX_SAVEFILENAME_LENGTH;
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dstlen=MAX_SAVEFILENAME_LENGTH;
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#ifdef __PS3__
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L10nResult lres= UTF8stoUTF16s((uint8_t *)params->saveDetails->UTF8SaveFilename,&srclen,u16Message,&dstlen);
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L10nResult lres= UTF8stoUTF16s((std::uint8_t *)params->saveDetails->UTF8SaveFilename,&srclen,u16Message,&dstlen);
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#elif defined(_DURANGO)
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// Already utf16 on durango
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memcpy(u16Message,params->saveDetails->UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
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@@ -206,8 +206,8 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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{
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SceCesUcsContext Context;
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sceCesUcsContextInit( &Context );
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uint32_t utf8Len, utf16Len;
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sceCesUtf8StrToUtf16Str(&Context, (uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len);
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std::uint32_t utf8Len, utf16Len;
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sceCesUtf8StrToUtf16Str(&Context, (std::uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len);
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}
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#endif
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m_thumbnailName = (wchar_t *)u16Message;
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@@ -260,7 +260,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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std::uint32_t imageBytes = 0;
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uint8_t *imageData = tp->getPackIcon(imageBytes);
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std::uint8_t *imageData = tp->getPackIcon(imageBytes);
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if(imageBytes > 0 && imageData)
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{
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@@ -1259,7 +1259,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
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// upsell psplus
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int32_t iResult=sceNpCommerceDialogInitialize();
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std::int32_t iResult=sceNpCommerceDialogInitialize();
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SceNpCommerceDialogParam param;
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sceNpCommerceDialogParamInitialize(¶m);
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@@ -1319,7 +1319,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
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// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
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// upsell psplus
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int32_t iResult=sceNpCommerceDialogInitialize();
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std::int32_t iResult=sceNpCommerceDialogInitialize();
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SceNpCommerceDialogParam param;
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sceNpCommerceDialogParamInitialize(¶m);
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@@ -1773,7 +1773,7 @@ int UIScene_LoadMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
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// int UIScene_LoadMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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// {
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// int32_t iResult;
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// std::int32_t iResult;
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// UIScene_LoadMenu *pClass = (UIScene_LoadMenu *)pParam;
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//
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// // continue offline, or upsell PS Plus?
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