Standardise fixed-width integer usage in touched files

This commit is contained in:
notmatthewbeshay
2026-03-10 19:14:32 +11:00
parent 83ba8d8384
commit 0ab0fd9209
64 changed files with 229 additions and 229 deletions

View File

@@ -57,7 +57,7 @@ C4JThread* GameRenderer::m_updateThread;
C4JThread::EventArray* GameRenderer::m_updateEvents;
bool GameRenderer::nearThingsToDo = false;
bool GameRenderer::updateRunning = false;
std::vector<uint8_t *> GameRenderer::m_deleteStackByte;
std::vector<std::uint8_t *> GameRenderer::m_deleteStackByte;
std::vector<SparseLightStorage *> GameRenderer::m_deleteStackSparseLightStorage;
std::vector<CompressedTileStorage *> GameRenderer::m_deleteStackCompressedTileStorage;
std::vector<SparseDataStorage *> GameRenderer::m_deleteStackSparseDataStorage;
@@ -1129,7 +1129,7 @@ void GameRenderer::renderLevel(float a)
#ifdef MULTITHREAD_ENABLE
// Request that an item be deleted, when it is safe to do so
void GameRenderer::AddForDelete(uint8_t *deleteThis)
void GameRenderer::AddForDelete(std::uint8_t *deleteThis)
{
EnterCriticalSection(&m_csDeleteStack);
m_deleteStackByte.push_back(deleteThis);
@@ -1892,9 +1892,9 @@ void GameRenderer::setupClearColor(float a)
{
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Clear_Colour );
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
std::uint8_t redComponent = ((colour>>16)&0xFF);
std::uint8_t greenComponent = ((colour>>8)&0xFF);
std::uint8_t blueComponent = ((colour)&0xFF);
fr = (float)redComponent/256;//0.02f;
fg = (float)greenComponent/256;//0.02f;
@@ -1904,9 +1904,9 @@ void GameRenderer::setupClearColor(float a)
{
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Clear_Colour );
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
std::uint8_t redComponent = ((colour>>16)&0xFF);
std::uint8_t greenComponent = ((colour>>8)&0xFF);
std::uint8_t blueComponent = ((colour)&0xFF);
fr = (float)redComponent/256;//0.6f;
fg = (float)greenComponent/256;//0.1f;
@@ -2048,9 +2048,9 @@ void GameRenderer::setupFog(int i, float alpha)
glFogf(GL_FOG_DENSITY, 0.1f); // was 0.06
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_In_Cloud_Fog_Colour );
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
std::uint8_t redComponent = ((colour>>16)&0xFF);
std::uint8_t greenComponent = ((colour>>8)&0xFF);
std::uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//1.0f;
float gg = (float)greenComponent/256;//1.0f;
@@ -2080,9 +2080,9 @@ void GameRenderer::setupFog(int i, float alpha)
}
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Fog_Colour );
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
std::uint8_t redComponent = ((colour>>16)&0xFF);
std::uint8_t greenComponent = ((colour>>8)&0xFF);
std::uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.4f;
float gg = (float)greenComponent/256;//0.4f;
@@ -2105,9 +2105,9 @@ void GameRenderer::setupFog(int i, float alpha)
glFogf(GL_FOG_DENSITY, 2.0f); // was 0.06
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Fog_Colour );
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
std::uint8_t redComponent = ((colour>>16)&0xFF);
std::uint8_t greenComponent = ((colour>>8)&0xFF);
std::uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.4f;
float gg = (float)greenComponent/256;//0.3f;