Standardise fixed-width integer usage in touched files

This commit is contained in:
notmatthewbeshay
2026-03-10 19:14:32 +11:00
parent 83ba8d8384
commit 0ab0fd9209
64 changed files with 229 additions and 229 deletions

View File

@@ -146,18 +146,18 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
}
dos->writeLong(seed);
dos->writeInt(gameType);
dos->writeByte((uint8_t)dimension);
dos->writeByte((uint8_t)mapHeight);
dos->writeByte((uint8_t)maxPlayers);
dos->writeByte((std::uint8_t)dimension);
dos->writeByte((std::uint8_t)mapHeight);
dos->writeByte((std::uint8_t)maxPlayers);
dos->writePlayerUID(m_offlineXuid);
dos->writePlayerUID(m_onlineXuid);
dos->writeBoolean(m_friendsOnlyUGC);
int ugcPlayersVersion = 0;
std::memcpy(&ugcPlayersVersion, &m_ugcPlayersVersion, sizeof(m_ugcPlayersVersion));
dos->writeInt(ugcPlayersVersion);
dos->writeByte((uint8_t)difficulty);
dos->writeByte((std::uint8_t)difficulty);
dos->writeInt(m_multiplayerInstanceId);
dos->writeByte((uint8_t)m_playerIndex);
dos->writeByte((std::uint8_t)m_playerIndex);
int skinId = 0;
std::memcpy(&skinId, &m_playerSkinId, sizeof(m_playerSkinId));
dos->writeInt(skinId);