refactor: extract SaveManager, BannedListManager, TerrainFeatureManager, DebugOptions from Game

This commit is contained in:
MatthewBeshay
2026-04-04 17:44:24 +11:00
committed by Tropical
parent 5f64818302
commit 0c7800d28b
11 changed files with 509 additions and 321 deletions

View File

@@ -0,0 +1,33 @@
#include "app/common/DebugOptions.h"
DebugOptions::DebugOptions() {
#if defined(_DEBUG_MENUS_ENABLED)
#if defined(_CONTENT_PACKAGE)
m_bDebugOptions =
false; // make them off by default in a content package build
#else
m_bDebugOptions = true;
#endif
#else
m_bDebugOptions = false;
#endif
m_bLoadSavesFromFolderEnabled = false;
m_bWriteSavesToFolderEnabled = false;
m_bMobsDontAttack = false;
m_bMobsDontTick = false;
m_bFreezePlayers = false;
#if defined(_CONTENT_PACAKGE)
m_bUseDPadForDebug = false;
#else
m_bUseDPadForDebug = true;
#endif
}
#if defined(_DEBUG_MENUS_ENABLED)
bool DebugOptions::debugArtToolsOn(unsigned int debugMask) {
return settingsOn() &&
(debugMask & (1L << eDebugSetting_ArtTools)) != 0;
}
#endif