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fix: UB bit shift in Texture.cpp
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@@ -130,7 +130,7 @@ void Texture::_init(const std::wstring& name, int mode, int width, int height,
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if (mipmapped) {
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for (unsigned int level = 1; level < m_iMipLevels; ++level) {
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int ww = width >> level;
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int hh = height >> height;
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int hh = height >> level;
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byteArray tempBytes = byteArray(ww * hh * depth * 4);
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for (int index = 0; index < tempBytes.length; index++) {
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