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#ifndef SCE_REMOTE_STORAGE_DEFINES_H
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#define SCE_REMOTE_STORAGE_DEFINES_H
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#ifdef __psp2__
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#include <stddef.h>
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#include <apputil.h>
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#elif defined(__ORBIS__)
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#include <stddef.h>
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#define SceAppUtilSaveDataDataSlot int
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#elif defined(__PS3__)
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#define SceAppUtilSaveDataDataSlot int
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#endif
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#include <stdint.h>
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// Macros
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#define SCE_REMOTE_STORAGE_MAX_FILES 16
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#define SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN 64
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#define SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN 64
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#define SCE_REMOTE_STORAGE_PLATFORM_NAME_MAX_LEN 16
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#define SCE_REMOTE_STORAGE_MD5_STRING_LENGTH 33
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#define SCE_REMOTE_STORAGE_RFC2822_LENGTH 32
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#define SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN 256
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#define SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN 256
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#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE 16
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#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE 13
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#define SCE_REMOTE_STORAGE_AUTH_CODE_MAX_LEN 128
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// Return values
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#define SCE_REMOTE_STORAGE_SUCCESS 0
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// Error codes
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT 0x80001001
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_CREATE_THREAD 0x80001002
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#define SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED 0x80001003
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_WEB_BROWSER 0x80001004
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#define SCE_REMOTE_STORAGE_ERROR_PSN_ACCOUNT_NOT_LINKED 0x80001005
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#define SCE_REMOTE_STORAGE_ERROR_COULD_NOT_CREATE_SESSION 0x80001006
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE 0x80001007
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#define SCE_REMOTE_STORAGE_ERROR_SESSION_DOES_NOT_EXIST 0x80001008
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#define SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND 0x80001009
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#define SCE_REMOTE_STORAGE_ERROR_MAX_NUMBER_FILES_REACHED 0x8000100A
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#define SCE_REMOTE_STORAGE_ERROR_NO_MORE_SYNCS 0x8000100B
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#define SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED 0x8000100C
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_UPLOADID 0x8000100D
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_FILE 0x8000100E
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#define SCE_REMOTE_STORAGE_ERROR_CLOUD_DATA_CORRUPTED 0x8000100F
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_CHAR_IN_FILE_NAME 0x80001010
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_JSON_RESPONSE 0x80001011
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#define SCE_REMOTE_STORAGE_ERROR_REQUEST_ABORTED 0x80001012
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#define SCE_REMOTE_STORAGE_ERROR_SERVER_ERROR 0x80002000 // Server errors can be between 0x80002064 to 0x800022BB both included
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typedef enum SceRemoteStorageDataVisibility
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{
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PRIVATE = 0, // Only data owner can read and write data
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PUBLIC_READ_ONLY, // Everyone can read this data. Owner can write to it
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PUBLIC_READ_WRITE // Everyone can read and write data
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} SceRemoteStorageDataVisibility;
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typedef enum SceRemoteStorageEvent
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{
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USER_ACCOUNT_LINKED = 0, // User's account has been linked with PSN
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PSN_SIGN_IN_REQUIRED, // User's PSN sign-in through web browser is required
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WEB_BROWSER_RESULT, // Result of sceRemoteStorageOpenWebBrowser(). Please check retCode
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GET_DATA_RESULT, // Result of sceRemoteStorageGetData(). Please check retCode
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GET_DATA_PROGRESS, // Progress of sceRemoteStorageGetData() completion as a percentage. Please check retCode
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SET_DATA_RESULT, // Result of sceRemoteStorageSetData(). Please check retCode
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SET_DATA_PROGRESS, // Progress of sceRemoteStorageSetData() completion as a percentage. Please check retCode
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GET_STATUS_RESULT, // Result of sceRemoteStorageGetStatus(). Please check retCode
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ERROR_OCCURRED // A generic error has occurred. Please check retCode
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} SceRemoteStorageEvent;
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typedef enum SceRemoteStorageEnvironment
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{
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DEVELOPMENT = 0,
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PRODUCTION
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}SceRemoteStorageEnvironment;
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typedef void (*sceRemoteStorageCallback)(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
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typedef struct SceRemoteStorageInitParamsThread
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{
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int32_t threadAffinity; // Thread affinity
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int32_t threadPriority; // Priority that the thread runs out
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} SceRemoteStorageInitParamsThread;
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typedef struct SceRemoteStorageInitParamsPool
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{
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void * memPoolBuffer; // Memory pool used by sceRemoteStorage library
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size_t memPoolSize; // Size of memPoolBuffer
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} SceRemoteStorageInitParamsPool;
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typedef struct SceRemoteStorageInitTimeout
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{
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uint32_t resolveMs; //Timeout for DNS resolution in milliseconds. Defaults to 30 seconds
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uint32_t connectMs; //Timeout for first connection between client and server. Defaults to 30 seconds
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uint32_t sendMs; //Timeout to send request to server. Defaults to 120 seconds
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uint32_t receiveMs; //Timeout to receive information from server. Defaults to 120 seconds
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SceRemoteStorageInitTimeout() : resolveMs(30 * 1000), connectMs(30 * 1000), sendMs(120 * 1000), receiveMs(120 * 1000) {}
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}SceRemoteStorageInitTimeout;
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typedef struct SceRemoteStorageInitParams
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{
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sceRemoteStorageCallback callback; // Event callback
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void * userData; // Application defined data for callback
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int32_t httpContextId; // PS4 only: Http context ID that was returned from sceHttpInit()
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int32_t userId; // PS4 only: Current user, see SceUserServiceUserId
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void * psnTicket; // PS3 only: The PSN ticket used to authenticate the user
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size_t psnTicketSize; // PS3 only: The size of the PSN ticket in bytes
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char clientId[SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN]; // This represents your application on PSN, used to sign PSN user in for your title
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SceRemoteStorageInitTimeout timeout; // Timeout for network transactions
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SceRemoteStorageInitParamsPool pool; // Memory pool parameters
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SceRemoteStorageInitParamsThread thread; // Thread creation parameters
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SceRemoteStorageEnvironment environment; // Only used on non-PlayStation platforms: PSN Environment used by the library
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} SceRemoteStorageInitParams;
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typedef struct SceRemoteStorageGetDataReqParams
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
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char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
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char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
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uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
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SceAppUtilSaveDataDataSlot psVitaSaveDataSlot; // PS Vita only. Save data slot information
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} SceRemoteStorageGetDataReqParams;
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typedef struct SceRemoteStorageSetDataReqParams
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
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char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
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char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
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char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
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uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
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SceRemoteStorageDataVisibility visibility; // Visibility of data
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} SceRemoteStorageSetDataReqParams;
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typedef struct SceRemoteStorageData
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
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size_t fileSize; // Size of file in bytes
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char md5Checksum[SCE_REMOTE_STORAGE_MD5_STRING_LENGTH]; // File MD5 checksum
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char timeStamp[SCE_REMOTE_STORAGE_RFC2822_LENGTH]; // Time that data was written on the server. Format is RFC2822
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SceRemoteStorageDataVisibility visibility; // Visibility of data
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} SceRemoteStorageData;
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typedef struct SceRemoteStorageWebBrowserReqParams { } SceRemoteStorageWebBrowseReqParams;
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typedef struct SceRemoteStorageStatusReqParams { } SceRemoteStorageStatusReqParams;
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typedef struct SceRemoteStorageAbortReqParams
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{
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uint32_t requestId; // The request Id to be aborted
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} SceRemoteStorageAbortReqParams;
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typedef struct SceRemoteStorageStatus
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{
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uint32_t numFiles; // Number of files user has on remote storage server
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SceRemoteStorageData data[SCE_REMOTE_STORAGE_MAX_FILES]; // Details about data if available. Data buffer will not be retrieved
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uint64_t remainingSyncs; // Remaining syncs. the user has for upload/download
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} SceRemoteStorageStatus;
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#endif
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