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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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funny
This commit is contained in:
328
Common/UI/UIScene_HowToPlay.cpp
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328
Common/UI/UIScene_HowToPlay.cpp
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#include "../../../../Minecraft.World/Build/stdafx.h"
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#include "UI.h"
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#include "UIScene_HowToPlay.h"
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#include "../../../../Minecraft.World/Util/StringHelpers.h"
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static UIScene_HowToPlay::SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] =
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{
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{ IDS_HOW_TO_PLAY_WHATSNEW, 0, 0}, // eHowToPlay_WhatsNew
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{ IDS_HOW_TO_PLAY_BASICS, 0, 0}, // eHowToPlay_Basics
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{ IDS_HOW_TO_PLAY_MULTIPLAYER, 0, 0}, // eHowToPlay_Multiplayer
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{ IDS_HOW_TO_PLAY_HUD, 0, 0}, // eHowToPlay_HUD
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{ IDS_HOW_TO_PLAY_CREATIVE, UIScene_HowToPlay::eHowToPlay_LabelCreativeInventory, 1}, // eHowToPlay_Creative
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{ IDS_HOW_TO_PLAY_INVENTORY, UIScene_HowToPlay::eHowToPlay_LabelIInventory, 1}, // eHowToPlay_Inventory
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{ IDS_HOW_TO_PLAY_CHEST, UIScene_HowToPlay::eHowToPlay_LabelSCInventory, 2}, // eHowToPlay_Chest
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{ IDS_HOW_TO_PLAY_LARGECHEST, UIScene_HowToPlay::eHowToPlay_LabelLCInventory, 2}, // eHowToPlay_LargeChest
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{ IDS_HOW_TO_PLAY_ENDERCHEST, 0, 0}, // eHowToPlay_EnderChest
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{ IDS_HOW_TO_PLAY_CRAFTING, UIScene_HowToPlay::eHowToPlay_LabelCItem, 3}, // eHowToPlay_InventoryCrafting
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{ IDS_HOW_TO_PLAY_CRAFT_TABLE, UIScene_HowToPlay::eHowToPlay_LabelCTItem, 3}, // eHowToPlay_CraftTable
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{ IDS_HOW_TO_PLAY_FURNACE, UIScene_HowToPlay::eHowToPlay_LabelFFuel, 4}, // eHowToPlay_Furnace
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{ IDS_HOW_TO_PLAY_DISPENSER, UIScene_HowToPlay::eHowToPlay_LabelDText, 2}, // eHowToPlay_Dispenser
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{ IDS_HOW_TO_PLAY_BREWING, UIScene_HowToPlay::eHowToPlay_LabelBBrew, 2}, // eHowToPlay_Brewing
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{ IDS_HOW_TO_PLAY_ENCHANTMENT, UIScene_HowToPlay::eHowToPlay_LabelEEnchant, 2}, // eHowToPlay_Enchantment
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{ IDS_HOW_TO_PLAY_ANVIL, UIScene_HowToPlay::eHowToPlay_LabelAnvil_Inventory, 3}, // eHowToPlay_Anvil
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{ IDS_HOW_TO_PLAY_FARMANIMALS, 0, 0}, // eHowToPlay_Breeding
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{ IDS_HOW_TO_PLAY_BREEDANIMALS, 0, 0}, // eHowToPlay_Breeding
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{ IDS_HOW_TO_PLAY_TRADING, UIScene_HowToPlay::eHowToPlay_LabelTrading_Inventory, 5}, // eHowToPlay_Trading
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{ IDS_HOW_TO_PLAY_NETHERPORTAL, 0, 0}, // eHowToPlay_NetherPortal
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{ IDS_HOW_TO_PLAY_THEEND, 0, 0}, // eHowToPlay_NetherPortal
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#ifdef _XBOX
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{ IDS_HOW_TO_PLAY_SOCIALMEDIA, 0, 0}, // eHowToPlay_SocialMedia
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{ IDS_HOW_TO_PLAY_BANLIST, 0, 0}, // eHowToPlay_BanList
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#endif
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{ IDS_HOW_TO_PLAY_HOSTOPTIONS, 0, 0}, // eHowToPlay_HostOptions
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};
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int gs_pageToFlashMapping[eHowToPlay_NumPages] =
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{
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0, //eHowToPlay_WhatsNew = 0,
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1, //eHowToPlay_Basics,
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2, //eHowToPlay_Multiplayer,
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3, //eHowToPlay_HUD,
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4, //eHowToPlay_Creative,
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5, //eHowToPlay_Inventory,
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6, //eHowToPlay_Chest,
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7, //eHowToPlay_LargeChest,
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23, //eHowToPlay_Enderchest,
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8, //eHowToPlay_InventoryCrafting,
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9, //eHowToPlay_CraftTable,
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10, //eHowToPlay_Furnace,
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11, //eHowToPlay_Dispenser,
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12, //eHowToPlay_Brewing,
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13, //eHowToPlay_Enchantment,
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21, //eHowToPlay_Anvil,
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14, //eHowToPlay_FarmingAnimals,
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15, //eHowToPlay_Breeding,
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22, //eHowToPlay_Trading,
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16, //eHowToPlay_NetherPortal,
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17, //eHowToPlay_TheEnd,
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#ifdef _XBOX
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18, //eHowToPlay_SocialMedia,
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19, //eHowToPlay_BanList,
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#endif
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20, //eHowToPlay_HostOptions,
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};
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UIScene_HowToPlay::UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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wstring inventoryString = app.GetString(IDS_INVENTORY);
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m_labels[ eHowToPlay_LabelCTItem].init(app.GetString(IDS_ITEM_HATCHET_WOOD));
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m_labels[ eHowToPlay_LabelCTGroup].init(app.GetString(IDS_GROUPNAME_TOOLS));
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m_labels[ eHowToPlay_LabelCTInventory3x3].init(inventoryString);
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m_labels[ eHowToPlay_LabelCItem].init(app.GetString(IDS_TILE_WORKBENCH));
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m_labels[ eHowToPlay_LabelCGroup].init(app.GetString(IDS_GROUPNAME_STRUCTURES));
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m_labels[ eHowToPlay_LabelCInventory2x2].init(inventoryString);
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m_labels[ eHowToPlay_LabelFFuel].init(app.GetString(IDS_FUEL));
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m_labels[ eHowToPlay_LabelFInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelFIngredient].init(app.GetString(IDS_INGREDIENT));
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m_labels[ eHowToPlay_LabelFChest].init(app.GetString(IDS_FURNACE));
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m_labels[ eHowToPlay_LabelLCInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelCreativeInventory].init(app.GetString(IDS_GROUPNAME_BUILDING_BLOCKS));
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m_labels[ eHowToPlay_LabelLCChest].init(app.GetString(IDS_CHEST));
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m_labels[ eHowToPlay_LabelSCInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelSCChest].init(app.GetString(IDS_CHEST));
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m_labels[ eHowToPlay_LabelIInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelDInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelDText].init(app.GetString(IDS_DISPENSER));
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m_labels[ eHowToPlay_LabelEEnchant].init(app.GetString(IDS_ENCHANT));
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m_labels[ eHowToPlay_LabelEInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelBBrew].init(app.GetString(IDS_BREWING_STAND));
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m_labels[ eHowToPlay_LabelBInventory].init(inventoryString);
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m_labels[ eHowToPlay_LabelAnvil_Inventory].init(inventoryString.c_str());
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wstring wsTemp = app.GetString(IDS_REPAIR_COST);
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wsTemp.replace( wsTemp.find(L"%d"), 2, wstring(L"8") );
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m_labels[ eHowToPlay_LabelAnvil_Cost].init(wsTemp.c_str());
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m_labels[ eHowToPlay_LabelAnvil_ARepairAndName].init(app.GetString(IDS_REPAIR_AND_NAME));
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m_labels[ eHowToPlay_LabelTrading_Inventory].init(inventoryString.c_str());
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m_labels[ eHowToPlay_LabelTrading_Offer2].init(app.GetString(IDS_ITEM_EMERALD));
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m_labels[ eHowToPlay_LabelTrading_Offer1].init(app.GetString(IDS_ITEM_EMERALD));
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m_labels[ eHowToPlay_LabelTrading_NeededForTrade].init(app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
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wsTemp = app.GetString(IDS_VILLAGER_OFFERS_ITEM);
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wsTemp = replaceAll(wsTemp,L"{*VILLAGER_TYPE*}",app.GetString(IDS_VILLAGER_PRIEST));
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wsTemp.replace(wsTemp.find(L"%s"),2, app.GetString(IDS_TILE_LIGHT_GEM));
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m_labels[ eHowToPlay_LabelTrading_VillagerOffers].init(wsTemp.c_str());
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// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
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size_t uiInitData = ( size_t )( initData );
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EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
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StartPage( eStartPage );
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}
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wstring UIScene_HowToPlay::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"HowToPlaySplit";
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}
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else
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{
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return L"HowToPlay";
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}
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}
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void UIScene_HowToPlay::updateTooltips()
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{
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// Tool tips.
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int iPage = ( int )( m_eCurrPage );
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int firstPage = eHowToPlay_WhatsNew;
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#ifdef __PS3__
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// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
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if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
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{
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++firstPage;
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}
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#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
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// No What's New for the first PS4 and Xbox One builds
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if(true)
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{
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++firstPage;
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}
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#endif
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int iA = -1;
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int iX = -1;
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if ( iPage == firstPage )
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{
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// No previous page.
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iA = IDS_HOW_TO_PLAY_NEXT;
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}
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else if ( ( iPage + 1 ) == eHowToPlay_NumPages )
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{
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// No next page.
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iX = IDS_HOW_TO_PLAY_PREV;
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}
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else
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{
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iA = IDS_HOW_TO_PLAY_NEXT;
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iX = IDS_HOW_TO_PLAY_PREV;
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}
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ui.SetTooltips( m_iPad, iA, IDS_TOOLTIPS_BACK, iX );
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}
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void UIScene_HowToPlay::handleReload()
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{
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StartPage( m_eCurrPage );
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}
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void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_A:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if(pressed)
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{
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// Next page
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int iNextPage = ( int )( m_eCurrPage ) + 1;
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if ( iNextPage != eHowToPlay_NumPages )
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{
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StartPage( ( EHowToPlayPage )( iNextPage ) );
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ui.PlayUISFX(eSFX_Press);
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}
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handled = true;
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}
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break;
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case ACTION_MENU_X:
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if(pressed)
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{
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// Previous page
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int iPrevPage = ( int )( m_eCurrPage ) - 1;
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#ifdef __PS3__
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// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
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if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
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{
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if ( iPrevPage >= 0 && !((iPrevPage==eHowToPlay_WhatsNew)))
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{
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StartPage( ( EHowToPlayPage )( iPrevPage ) );
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ui.PlayUISFX(eSFX_Press);
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}
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}
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else
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#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
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// No What's New for the first PS4 and Xbox One builds
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if(true)
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{
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if ( iPrevPage >= 0 && !((iPrevPage==eHowToPlay_WhatsNew)))
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{
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StartPage( ( EHowToPlayPage )( iPrevPage ) );
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ui.PlayUISFX(eSFX_Press);
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}
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}
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else
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#endif
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{
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if ( iPrevPage >= 0 )
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{
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StartPage( ( EHowToPlayPage )( iPrevPage ) );
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ui.PlayUISFX(eSFX_Press);
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}
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}
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handled = true;
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}
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage )
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{
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m_eCurrPage = ePage;
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// Turn on just what we need for this screen.
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SHowToPlayPageDef* pDef = &( gs_aPageDefs[ m_eCurrPage ] );
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// Replace button identifiers in the text with actual button images.
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wstring replacedText = app.FormatHTMLString(m_iPad, app.GetString( pDef->m_iTextStringID ));
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// 4J-PB - replace the title with the platform specific title, and the platform name
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// replacedText = replaceAll(replacedText,L"{*TITLE_UPDATE_NAME*}",app.GetString(IDS_TITLE_UPDATE_NAME));
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#ifndef _WINDOWS64
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replacedText = replaceAll(replacedText,L"{*KICK_PLAYER_DESCRIPTION*}",app.GetString(IDS_KICK_PLAYER_DESCRIPTION));
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#endif
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#ifdef _XBOX_ONE
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replacedText = replaceAll(replacedText,L"{*PLATFORM_NAME*}",app.GetString(IDS_PLATFORM_NAME));
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#endif
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replacedText = replaceAll(replacedText,L"{*BACK_BUTTON*}",app.GetString(IDS_BACK_BUTTON));
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replacedText = replaceAll(replacedText,L"{*DISABLES_ACHIEVEMENTS*}",app.GetString(IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS));
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// strip out any tab characters and repeated spaces
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stripWhitespaceForHtml( replacedText, true );
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// Set the text colour
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wstring finalText(replacedText.c_str() );
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wchar_t startTags[64];
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swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
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finalText = startTags + finalText;
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vector<wstring> paragraphs;
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int lastIndex = 0;
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for ( int index = finalText.find(L"\r\n", lastIndex, 2);
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index != wstring::npos;
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index = finalText.find(L"\r\n", lastIndex, 2)
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)
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{
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paragraphs.push_back( finalText.substr(lastIndex, index-lastIndex) + L" " );
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lastIndex = index + 2;
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}
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paragraphs.push_back( finalText.substr( lastIndex, finalText.length() - lastIndex ) );
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// Set the text in the scene
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IggyDataValue result;
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IggyDataValue *value = new IggyDataValue[paragraphs.size()+1];
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IggyStringUTF16 * stringVal = new IggyStringUTF16[paragraphs.size()];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = gs_pageToFlashMapping[(int)ePage];
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for(unsigned int i = 0; i < paragraphs.size(); ++i)
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{
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stringVal[i].string = (IggyUTF16 *)paragraphs[i].c_str();
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stringVal[i].length = paragraphs[i].length();
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value[i+1].type = IGGY_DATATYPE_string_UTF16;
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value[i+1].string16 = stringVal[i];
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}
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcLoadPage , 1 + paragraphs.size(), value );
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delete [] value;
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delete [] stringVal;
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updateTooltips();
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)ePage);
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#ifdef __PSVITA__
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ui.TouchBoxRebuild(this);
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#endif
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}
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Block a user