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TU19: merge Minecraft.World/WorldGen
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@@ -1,5 +1,6 @@
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#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.dimension.h"
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#include "FlowerFeature.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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@@ -24,9 +25,11 @@ bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z) {
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2)) {
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if (level->isEmptyTile(x2, y2, z2) &&
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(!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne)) {
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if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
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level->setTileNoUpdate(x2, y2, z2, tile);
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level->setTileAndData(x2, y2, z2, tile, 0,
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Tile::UPDATE_CLIENTS);
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}
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}
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}
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