TU19: merge Minecraft.World/WorldGen

This commit is contained in:
Tropical
2026-03-21 17:45:10 -05:00
parent eb23fc1a83
commit 0f280b5ed3
108 changed files with 3505 additions and 957 deletions

View File

@@ -3,23 +3,26 @@
#include "HellSpringFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
HellSpringFeature::HellSpringFeature(int tile) { this->tile = tile; }
HellSpringFeature::HellSpringFeature(int tile, bool insideRock) {
this->tile = tile;
this->insideRock = insideRock;
}
bool HellSpringFeature::place(Level* level, Random* random, int x, int y,
int z) {
if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::hellRock_Id) return false;
if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::netherRack_Id) return false;
if (level->getTile(x, y, z) != 0 &&
level->getTile(x, y, z) != Tile::hellRock_Id)
level->getTile(x, y, z) != Tile::netherRack_Id)
return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::hellRock_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::hellRock_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::hellRock_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::hellRock_Id) rockCount++;
if (level->getTile(x, y - 1, z) == Tile::hellRock_Id) rockCount++;
if (level->getTile(x - 1, y, z) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y - 1, z) == Tile::netherRack_Id) rockCount++;
int holeCount = 0;
if (level->isEmptyTile(x - 1, y, z)) holeCount++;
@@ -28,8 +31,8 @@ bool HellSpringFeature::place(Level* level, Random* random, int x, int y,
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (level->isEmptyTile(x, y - 1, z)) holeCount++;
if (rockCount == 4 && holeCount == 1) {
level->setTile(x, y, z, tile);
if ((!insideRock && rockCount == 4 && holeCount == 1) || rockCount == 5) {
level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);
level->setInstaTick(false);