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TU19: merge Minecraft.World/WorldGen
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@@ -21,7 +21,7 @@ FlatLevelSource::FlatLevelSource(Level* level, int64_t seed,
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seed); // 4J - added, so that we can have a separate random for doing
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// post-processing in parallel with creation
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villageFeature = new VillageFeature(0, m_XZSize);
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villageFeature = new VillageFeature(m_XZSize);
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}
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FlatLevelSource::~FlatLevelSource() {
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@@ -124,3 +124,7 @@ TilePos* FlatLevelSource::findNearestMapFeature(Level* level,
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int x, int y, int z) {
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return NULL;
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}
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void FlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ) {
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// TODO
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}
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