TU19: merge Minecraft.World/WorldGen

This commit is contained in:
Tropical
2026-03-21 17:45:10 -05:00
parent eb23fc1a83
commit 0f280b5ed3
108 changed files with 3505 additions and 957 deletions

View File

@@ -1,12 +1,52 @@
#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Headers/net.minecraft.world.level.levelgen.h"
#include "../../Headers/net.minecraft.world.level.storage.h"
#include "../../Headers/net.minecraft.world.level.levelgen.structure.h"
#include "../../Util/WeighedTreasure.h"
#include "NetherBridgePieces.h"
#include "../../Util/Direction.h"
void NetherBridgePieces::loadStatic() {
StructureFeatureIO::setPieceId(eStructurePiece_BridgeCrossing,
BridgeCrossing::Create, L"NeBCr");
StructureFeatureIO::setPieceId(eStructurePiece_BridgeEndFiller,
BridgeEndFiller::Create, L"NeBEF");
StructureFeatureIO::setPieceId(eStructurePiece_BridgeStraight,
BridgeStraight::Create, L"NeBS");
StructureFeatureIO::setPieceId(eStructurePiece_CastleCorridorStairsPiece,
CastleCorridorStairsPiece::Create, L"NeCCS");
StructureFeatureIO::setPieceId(eStructurePiece_CastleCorridorTBalconyPiece,
CastleCorridorTBalconyPiece::Create,
L"NeCTB");
StructureFeatureIO::setPieceId(eStructurePiece_CastleEntrance,
CastleEntrance::Create, L"NeCE");
StructureFeatureIO::setPieceId(
eStructurePiece_CastleSmallCorridorCrossingPiece,
CastleSmallCorridorCrossingPiece::Create, L"NeSCSC");
StructureFeatureIO::setPieceId(
eStructurePiece_CastleSmallCorridorLeftTurnPiece,
CastleSmallCorridorLeftTurnPiece::Create, L"NeSCLT");
StructureFeatureIO::setPieceId(eStructurePiece_CastleSmallCorridorPiece,
CastleSmallCorridorPiece::Create, L"NeSC");
StructureFeatureIO::setPieceId(
eStructurePiece_CastleSmallCorridorRightTurnPiece,
CastleSmallCorridorRightTurnPiece::Create, L"NeSCRT");
StructureFeatureIO::setPieceId(eStructurePiece_CastleStalkRoom,
CastleStalkRoom::Create, L"NeCSR");
StructureFeatureIO::setPieceId(eStructurePiece_MonsterThrone,
MonsterThrone::Create, L"NeMT");
StructureFeatureIO::setPieceId(eStructurePiece_RoomCrossing,
RoomCrossing::Create, L"NeRC");
StructureFeatureIO::setPieceId(eStructurePiece_StairsRoom,
StairsRoom::Create, L"NeSR");
StructureFeatureIO::setPieceId(eStructurePiece_NetherBridgeStartPiece,
StartPiece::Create, L"NeStart");
}
NetherBridgePieces::PieceWeight::PieceWeight(EPieceClass pieceClass, int weight,
int maxPlaceCount, bool allowInRow)
: weight(weight) {
@@ -113,9 +153,34 @@ NetherBridgePieces::findAndCreateBridgePieceFactory(
return structurePiece;
}
WeighedTreasure* NetherBridgePieces::NetherBridgePiece::fortressTreasureItems
[FORTRESS_TREASURE_ITEMS_COUNT] = {
new WeighedTreasure(Item::diamond_Id, 0, 1, 3, 5),
new WeighedTreasure(Item::ironIngot_Id, 0, 1, 5, 5),
new WeighedTreasure(Item::goldIngot_Id, 0, 1, 3, 15),
new WeighedTreasure(Item::sword_gold_Id, 0, 1, 1, 5),
new WeighedTreasure(Item::chestplate_gold_Id, 0, 1, 1, 5),
new WeighedTreasure(Item::flintAndSteel_Id, 0, 1, 1, 5),
new WeighedTreasure(Item::netherwart_seeds_Id, 0, 3, 7, 5),
new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 10),
new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 8),
new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 5),
new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 3),
};
NetherBridgePieces::NetherBridgePiece::NetherBridgePiece() {
// for reflection
}
NetherBridgePieces::NetherBridgePiece::NetherBridgePiece(int genDepth)
: StructurePiece(genDepth) {}
void NetherBridgePieces::NetherBridgePiece::readAdditonalSaveData(
CompoundTag* tag) {}
void NetherBridgePieces::NetherBridgePiece::addAdditonalSaveData(
CompoundTag* tag) {}
int NetherBridgePieces::NetherBridgePiece::updatePieceWeight(
std::list<PieceWeight*>* currentPieces) {
bool hasAnyPieces = false;
@@ -323,17 +388,17 @@ void NetherBridgePieces::NetherBridgePiece::generateLightPost(
level->isEmptyTile(worldX, worldY + 1, worldZ) &&
level->isEmptyTile(worldX, worldY + 2, worldZ) &&
level->isEmptyTile(worldX, worldY + 3, worldZ)) {
level->setTileAndDataNoUpdate(worldX, worldY, worldZ,
Tile::netherFence_Id, 0);
level->setTileAndDataNoUpdate(worldX, worldY + 1, worldZ,
Tile::netherFence_Id, 0);
level->setTileAndDataNoUpdate(worldX, worldY + 2, worldZ,
Tile::netherFence_Id, 0);
level->setTileAndDataNoUpdate(worldX, worldY + 3, worldZ,
Tile::netherFence_Id, 0);
level->setTileAndData(worldX, worldY, worldZ, Tile::netherFence_Id, 0,
Tile::UPDATE_CLIENTS);
level->setTileAndData(worldX, worldY + 1, worldZ, Tile::netherFence_Id,
0, Tile::UPDATE_CLIENTS);
level->setTileAndData(worldX, worldY + 2, worldZ, Tile::netherFence_Id,
0, Tile::UPDATE_CLIENTS);
level->setTileAndData(worldX, worldY + 3, worldZ, Tile::netherFence_Id,
0, Tile::UPDATE_CLIENTS);
placeBlock(level, Tile::netherFence_Id, 0, x + xOff, y + 3, z + zOff,
chunkBB);
placeBlock(level, Tile::lightGem_Id, 0, x + xOff, y + 2, z + zOff,
placeBlock(level, Tile::glowstone_Id, 0, x + xOff, y + 2, z + zOff,
chunkBB);
}
}
@@ -358,6 +423,10 @@ void NetherBridgePieces::NetherBridgePiece::generateLightPostFacingDown(
generateLightPost(level, random, chunkBB, x, y, z, 0, -1);
}
NetherBridgePieces::BridgeStraight::BridgeStraight() {
// for reflection
}
NetherBridgePieces::BridgeStraight::BridgeStraight(int genDepth, Random* random,
BoundingBox* stairsBox,
int direction)
@@ -445,6 +514,10 @@ bool NetherBridgePieces::BridgeStraight::postProcess(Level* level,
return true;
}
NetherBridgePieces::BridgeEndFiller::BridgeEndFiller() {
// for reflection
}
NetherBridgePieces::BridgeEndFiller::BridgeEndFiller(int genDepth,
Random* random,
BoundingBox* stairsBox,
@@ -520,6 +593,24 @@ bool NetherBridgePieces::BridgeEndFiller::postProcess(Level* level,
return true;
}
void NetherBridgePieces::BridgeEndFiller::readAdditonalSaveData(
CompoundTag* tag) {
NetherBridgePiece::readAdditonalSaveData(tag);
selfSeed = tag->getInt(L"Seed");
}
void NetherBridgePieces::BridgeEndFiller::addAdditonalSaveData(
CompoundTag* tag) {
NetherBridgePiece::addAdditonalSaveData(tag);
tag->putInt(L"Seed", selfSeed);
}
NetherBridgePieces::BridgeCrossing::BridgeCrossing() {
// for reflection
}
NetherBridgePieces::BridgeCrossing::BridgeCrossing(int genDepth, Random* random,
BoundingBox* stairsBox,
int direction)
@@ -639,10 +730,14 @@ bool NetherBridgePieces::BridgeCrossing::postProcess(Level* level,
return true;
}
NetherBridgePieces::StartPiece::StartPiece() {
// for reflection
previousPiece = NULL;
}
NetherBridgePieces::StartPiece::StartPiece(Random* random, int west, int north,
Level* level)
: BridgeCrossing(random, west, north) {
isLibraryAdded = false;
previousPiece = NULL;
m_level = level;
@@ -660,6 +755,18 @@ NetherBridgePieces::StartPiece::StartPiece(Random* random, int west, int north,
}
}
void NetherBridgePieces::StartPiece::readAdditonalSaveData(CompoundTag* tag) {
BridgeCrossing::readAdditonalSaveData(tag);
}
void NetherBridgePieces::StartPiece::addAdditonalSaveData(CompoundTag* tag) {
BridgeCrossing::addAdditonalSaveData(tag);
}
NetherBridgePieces::RoomCrossing::RoomCrossing() {
// for reflection
}
NetherBridgePieces::RoomCrossing::RoomCrossing(int genDepth, Random* random,
BoundingBox* box, int direction)
: NetherBridgePiece(genDepth) {
@@ -747,6 +854,10 @@ bool NetherBridgePieces::RoomCrossing::postProcess(Level* level, Random* random,
return true;
}
NetherBridgePieces::StairsRoom::StairsRoom() {
// for reflection
}
NetherBridgePieces::StairsRoom::StairsRoom(int genDepth, Random* random,
BoundingBox* box, int direction)
: NetherBridgePiece(genDepth) {
@@ -838,6 +949,10 @@ bool NetherBridgePieces::StairsRoom::postProcess(Level* level, Random* random,
return true;
}
NetherBridgePieces::MonsterThrone::MonsterThrone() {
// for reflection
}
NetherBridgePieces::MonsterThrone::MonsterThrone(int genDepth, Random* random,
BoundingBox* box,
int direction)
@@ -867,6 +982,19 @@ NetherBridgePieces::MonsterThrone::createPiece(
return new MonsterThrone(genDepth, random, box, direction);
}
void NetherBridgePieces::MonsterThrone::readAdditonalSaveData(
CompoundTag* tag) {
NetherBridgePiece::readAdditonalSaveData(tag);
hasPlacedMobSpawner = tag->getBoolean(L"Mob");
}
void NetherBridgePieces::MonsterThrone::addAdditonalSaveData(CompoundTag* tag) {
NetherBridgePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"Mob", hasPlacedMobSpawner);
}
bool NetherBridgePieces::MonsterThrone::postProcess(Level* level,
Random* random,
BoundingBox* chunkBB) {
@@ -913,11 +1041,12 @@ bool NetherBridgePieces::MonsterThrone::postProcess(Level* level,
int y = getWorldY(5), x = getWorldX(3, 5), z = getWorldZ(3, 5);
if (chunkBB->isInside(x, y, z)) {
hasPlacedMobSpawner = true;
level->setTile(x, y, z, Tile::mobSpawner_Id);
level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0,
Tile::UPDATE_CLIENTS);
std::shared_ptr<MobSpawnerTileEntity> entity =
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
level->getTileEntity(x, y, z));
if (entity != NULL) entity->setEntityId(L"Blaze");
if (entity != NULL) entity->getSpawner()->setEntityId(L"Blaze");
}
}
@@ -930,6 +1059,10 @@ bool NetherBridgePieces::MonsterThrone::postProcess(Level* level,
return true;
}
NetherBridgePieces::CastleEntrance::CastleEntrance() {
// for reflection
}
NetherBridgePieces::CastleEntrance::CastleEntrance(int genDepth, Random* random,
BoundingBox* stairsBox,
int direction)
@@ -1080,6 +1213,10 @@ bool NetherBridgePieces::CastleEntrance::postProcess(Level* level,
return true;
}
NetherBridgePieces::CastleStalkRoom::CastleStalkRoom() {
// for reflection
}
NetherBridgePieces::CastleStalkRoom::CastleStalkRoom(int genDepth,
Random* random,
BoundingBox* stairsBox,
@@ -1241,10 +1378,10 @@ bool NetherBridgePieces::CastleStalkRoom::postProcess(Level* level,
chunkBB);
// farmlands
generateBox(level, chunkBB, 3, 4, 4, 4, 4, 8, Tile::hellSand_Id,
Tile::hellSand_Id, false);
generateBox(level, chunkBB, 8, 4, 4, 9, 4, 8, Tile::hellSand_Id,
Tile::hellSand_Id, false);
generateBox(level, chunkBB, 3, 4, 4, 4, 4, 8, Tile::soulsand_Id,
Tile::soulsand_Id, false);
generateBox(level, chunkBB, 8, 4, 4, 9, 4, 8, Tile::soulsand_Id,
Tile::soulsand_Id, false);
generateBox(level, chunkBB, 3, 5, 4, 4, 5, 8, Tile::netherStalk_Id,
Tile::netherStalk_Id, false);
generateBox(level, chunkBB, 8, 5, 4, 9, 5, 8, Tile::netherStalk_Id,
@@ -1283,6 +1420,10 @@ bool NetherBridgePieces::CastleStalkRoom::postProcess(Level* level,
return true;
}
NetherBridgePieces::CastleSmallCorridorPiece::CastleSmallCorridorPiece() {
// for reflection
}
NetherBridgePieces::CastleSmallCorridorPiece::CastleSmallCorridorPiece(
int genDepth, Random* random, BoundingBox* stairsBox, int direction)
: NetherBridgePiece(genDepth) {
@@ -1352,6 +1493,11 @@ bool NetherBridgePieces::CastleSmallCorridorPiece::postProcess(
return true;
}
NetherBridgePieces::CastleSmallCorridorCrossingPiece::
CastleSmallCorridorCrossingPiece() {
// for reflection
}
NetherBridgePieces::CastleSmallCorridorCrossingPiece::
CastleSmallCorridorCrossingPiece(int genDepth, Random* random,
BoundingBox* stairsBox, int direction)
@@ -1421,12 +1567,33 @@ bool NetherBridgePieces::CastleSmallCorridorCrossingPiece::postProcess(
return true;
}
NetherBridgePieces::CastleSmallCorridorRightTurnPiece::
CastleSmallCorridorRightTurnPiece() {
// for reflection
isNeedingChest = false;
}
NetherBridgePieces::CastleSmallCorridorRightTurnPiece::
CastleSmallCorridorRightTurnPiece(int genDepth, Random* random,
BoundingBox* stairsBox, int direction)
: NetherBridgePiece(genDepth) {
orientation = direction;
boundingBox = stairsBox;
isNeedingChest = random->nextInt(3) == 0;
}
void NetherBridgePieces::CastleSmallCorridorRightTurnPiece::
readAdditonalSaveData(CompoundTag* tag) {
NetherBridgePiece::readAdditonalSaveData(tag);
isNeedingChest = tag->getBoolean(L"Chest");
}
void NetherBridgePieces::CastleSmallCorridorRightTurnPiece::
addAdditonalSaveData(CompoundTag* tag) {
NetherBridgePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"Chest", isNeedingChest);
}
void NetherBridgePieces::CastleSmallCorridorRightTurnPiece::addChildren(
@@ -1482,6 +1649,18 @@ bool NetherBridgePieces::CastleSmallCorridorRightTurnPiece::postProcess(
generateBox(level, chunkBB, 3, 3, 4, 3, 4, 4, Tile::netherFence_Id,
Tile::netherBrick_Id, false);
if (isNeedingChest) {
int y = getWorldY(2);
int x = getWorldX(1, 3), z = getWorldZ(1, 3);
if (chunkBB->isInside(x, y, z)) {
isNeedingChest = false;
createChest(level, chunkBB, random, 1, 2, 3,
WeighedTreasureArray(fortressTreasureItems,
FORTRESS_TREASURE_ITEMS_COUNT),
2 + random->nextInt(4));
}
}
// roof
generateBox(level, chunkBB, 0, 6, 0, 4, 6, 4, Tile::netherBrick_Id,
Tile::netherBrick_Id, false);
@@ -1496,12 +1675,33 @@ bool NetherBridgePieces::CastleSmallCorridorRightTurnPiece::postProcess(
return true;
}
NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::
CastleSmallCorridorLeftTurnPiece() {
isNeedingChest = false;
// for reflection
}
NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::
CastleSmallCorridorLeftTurnPiece(int genDepth, Random* random,
BoundingBox* stairsBox, int direction)
: NetherBridgePiece(genDepth) {
orientation = direction;
boundingBox = stairsBox;
isNeedingChest = random->nextInt(3) == 0;
}
void NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::
readAdditonalSaveData(CompoundTag* tag) {
NetherBridgePiece::readAdditonalSaveData(tag);
isNeedingChest = tag->getBoolean(L"Chest");
}
void NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::addAdditonalSaveData(
CompoundTag* tag) {
NetherBridgePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"Chest", isNeedingChest);
}
void NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::addChildren(
@@ -1557,6 +1757,18 @@ bool NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::postProcess(
generateBox(level, chunkBB, 3, 3, 4, 3, 4, 4, Tile::netherFence_Id,
Tile::netherBrick_Id, false);
if (isNeedingChest) {
int y = getWorldY(2);
int x = getWorldX(3, 3), z = getWorldZ(3, 3);
if (chunkBB->isInside(x, y, z)) {
isNeedingChest = false;
createChest(level, chunkBB, random, 3, 2, 3,
WeighedTreasureArray(fortressTreasureItems,
FORTRESS_TREASURE_ITEMS_COUNT),
2 + random->nextInt(4));
}
}
// roof
generateBox(level, chunkBB, 0, 6, 0, 4, 6, 4, Tile::netherBrick_Id,
Tile::netherBrick_Id, false);
@@ -1571,6 +1783,10 @@ bool NetherBridgePieces::CastleSmallCorridorLeftTurnPiece::postProcess(
return true;
}
NetherBridgePieces::CastleCorridorStairsPiece::CastleCorridorStairsPiece() {
// for reflection
}
NetherBridgePieces::CastleCorridorStairsPiece::CastleCorridorStairsPiece(
int genDepth, Random* random, BoundingBox* stairsBox, int direction)
: NetherBridgePiece(genDepth) {
@@ -1651,6 +1867,10 @@ bool NetherBridgePieces::CastleCorridorStairsPiece::postProcess(
return true;
}
NetherBridgePieces::CastleCorridorTBalconyPiece::CastleCorridorTBalconyPiece() {
// for reflection
}
NetherBridgePieces::CastleCorridorTBalconyPiece::CastleCorridorTBalconyPiece(
int genDepth, Random* random, BoundingBox* stairsBox, int direction)
: NetherBridgePiece(genDepth) {