TU19: merge Minecraft.World/WorldGen

This commit is contained in:
Tropical
2026-03-21 17:45:10 -05:00
parent eb23fc1a83
commit 0f280b5ed3
108 changed files with 3505 additions and 957 deletions

View File

@@ -1,13 +1,21 @@
#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.levelgen.structure.h"
#include "StructureStart.h"
#include "StructurePiece.h"
#include "../../Util/BoundingBox.h"
StructureStart::StructureStart() {
chunkX = chunkZ = 0;
boundingBox = NULL; // 4J added initialiser
}
StructureStart::StructureStart(int x, int z) {
this->chunkX = x;
this->chunkZ = z;
boundingBox = NULL;
}
StructureStart::~StructureStart() {
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); it++) {
delete (*it);
@@ -44,6 +52,47 @@ void StructureStart::calculateBoundingBox() {
}
}
CompoundTag* StructureStart::createTag(int chunkX, int chunkZ) {
CompoundTag* tag = new CompoundTag();
tag->putString(L"id", StructureFeatureIO::getEncodeId(this));
tag->putInt(L"ChunkX", chunkX);
tag->putInt(L"ChunkZ", chunkZ);
tag->put(L"BB", boundingBox->createTag(L"BB"));
ListTag<CompoundTag>* childrenTags = new ListTag<CompoundTag>(L"Children");
for (AUTO_VAR(it, pieces.begin()); it != pieces.end(); ++it) {
StructurePiece* piece = *it;
childrenTags->add(piece->createTag());
}
tag->put(L"Children", childrenTags);
addAdditonalSaveData(tag);
return tag;
}
void StructureStart::addAdditonalSaveData(CompoundTag* tag) {}
void StructureStart::load(Level* level, CompoundTag* tag) {
chunkX = tag->getInt(L"ChunkX");
chunkZ = tag->getInt(L"ChunkZ");
if (tag->contains(L"BB")) {
boundingBox = new BoundingBox(tag->getIntArray(L"BB"));
}
ListTag<CompoundTag>* children =
(ListTag<CompoundTag>*)tag->getList(L"Children");
for (int i = 0; i < children->size(); i++) {
pieces.push_back(
StructureFeatureIO::loadStaticPiece(children->get(i), level));
}
readAdditonalSaveData(tag);
}
void StructureStart::readAdditonalSaveData(CompoundTag* tag) {}
void StructureStart::moveBelowSeaLevel(Level* level, Random* random,
int offset) {
const int MAX_Y = level->seaLevel - offset;
@@ -85,4 +134,8 @@ void StructureStart::moveInsideHeights(Level* level, Random* random,
}
}
bool StructureStart::isValid() { return true; }
bool StructureStart::isValid() { return true; }
int StructureStart::getChunkX() { return chunkX; }
int StructureStart::getChunkZ() { return chunkZ; }