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fix: remove hardcoded locales and include through stdafx
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@@ -12,9 +12,6 @@
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#include "Random.h"
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#include "Animal.h"
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#include "../Minecraft.Client/Windows64Media/strings.h"
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Animal::Animal(Level *level) : AgableMob( level )
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{
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// inLove = 0; // 4J removed - now synched data
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