refactor: move Minecraft.Client into app

This commit is contained in:
MatthewBeshay
2026-04-02 16:09:32 +11:00
parent e5a859f8a7
commit 11f9bd6046
784 changed files with 2598 additions and 2604 deletions

View File

@@ -0,0 +1,44 @@
#include "DLCGameRulesHeader.h"
#include <string>
#include "DLCManager.h"
#include "app/common/src/DLC/DLCGameRules.h"
#include "app/common/src/GameRules/GameRuleManager.h"
#include "app/linux/Linux_App.h"
class StringTable;
DLCGameRulesHeader::DLCGameRulesHeader(const std::wstring& path)
: DLCGameRules(DLCManager::e_DLCType_GameRulesHeader, path) {
m_pbData = nullptr;
m_dataBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
lgo = nullptr;
}
void DLCGameRulesHeader::addData(std::uint8_t* pbData,
std::uint32_t dataBytes) {
m_pbData = pbData;
m_dataBytes = dataBytes;
}
std::uint8_t* DLCGameRulesHeader::getData(std::uint32_t& dataBytes) {
dataBytes = m_dataBytes;
return m_pbData;
}
void DLCGameRulesHeader::setGrfData(std::uint8_t* fData, std::uint32_t dataSize,
StringTable* st) {
if (!m_hasData) {
m_hasData = true;
// app.m_gameRules.loadGameRules(lgo, fData, fSize);
app.m_gameRules.readRuleFile(lgo, fData, dataSize, st);
}
}