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refactor: move Minecraft.Client into app
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@@ -0,0 +1,121 @@
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#include "CompoundGameRuleDefinition.h"
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#include <wchar.h>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include "app/common/src/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/src/GameRules/LevelRules/RuleDefinitions/CollectItemRuleDefinition.h"
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#include "app/common/src/GameRules/LevelRules/RuleDefinitions/CompleteAllRuleDefinition.h"
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#include "app/common/src/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "app/common/src/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.h"
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#include "app/common/src/GameRules/LevelRules/RuleDefinitions/UseTileRuleDefinition.h"
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#include "app/common/src/GameRules/LevelRules/Rules/GameRule.h"
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#include "app/common/src/GameRules/LevelRules/Rules/GameRulesInstance.h"
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#include "console_helpers/StringHelpers.h"
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CompoundGameRuleDefinition::CompoundGameRuleDefinition() {
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m_lastRuleStatusChanged = nullptr;
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}
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CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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delete (*it);
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}
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}
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void CompoundGameRuleDefinition::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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GameRuleDefinition::getChildren(children);
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for (auto it = m_children.begin(); it != m_children.end(); it++)
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children->push_back(*it);
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}
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GameRuleDefinition* CompoundGameRuleDefinition::addChild(
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ConsoleGameRules::EGameRuleType ruleType) {
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GameRuleDefinition* rule = nullptr;
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if (ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule) {
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rule = new CompleteAllRuleDefinition();
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} else if (ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule) {
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rule = new CollectItemRuleDefinition();
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} else if (ruleType == ConsoleGameRules::eGameRuleType_UseTileRule) {
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rule = new UseTileRuleDefinition();
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} else if (ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) {
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rule = new UpdatePlayerRuleDefinition();
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} else {
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#ifndef _CONTENT_PACKAGE
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wprintf(
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L"CompoundGameRuleDefinition: Attempted to add invalid child rule "
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L"- %d\n",
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ruleType);
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#endif
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}
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if (rule != nullptr) m_children.push_back(rule);
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return rule;
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}
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void CompoundGameRuleDefinition::populateGameRule(
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GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
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GameRule* newRule = nullptr;
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int i = 0;
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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newRule = new GameRule(*it, rule->getConnection());
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(*it)->populateGameRule(type, newRule);
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GameRule::ValueType value;
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value.gr = newRule;
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value.isPointer = true;
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// Somehow add the newRule to the current rule
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rule->setParameter(L"rule" + _toString<int>(i), value);
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++i;
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}
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GameRuleDefinition::populateGameRule(type, rule);
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}
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bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
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int y, int z) {
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bool statusChanged = false;
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for (auto it = rule->m_parameters.begin(); it != rule->m_parameters.end();
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++it) {
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if (it->second.isPointer) {
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bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(
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it->second.gr, tileId, x, y, z);
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if (!statusChanged && changed) {
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m_lastRuleStatusChanged =
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it->second.gr->getGameRuleDefinition();
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statusChanged = true;
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}
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}
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}
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return statusChanged;
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}
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bool CompoundGameRuleDefinition::onCollectItem(
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GameRule* rule, std::shared_ptr<ItemInstance> item) {
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bool statusChanged = false;
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for (auto it = rule->m_parameters.begin(); it != rule->m_parameters.end();
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++it) {
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if (it->second.isPointer) {
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bool changed =
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it->second.gr->getGameRuleDefinition()->onCollectItem(
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it->second.gr, item);
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if (!statusChanged && changed) {
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m_lastRuleStatusChanged =
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it->second.gr->getGameRuleDefinition();
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statusChanged = true;
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}
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}
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}
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return statusChanged;
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}
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void CompoundGameRuleDefinition::postProcessPlayer(
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std::shared_ptr<Player> player) {
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for (auto it = m_children.begin(); it != m_children.end(); ++it) {
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(*it)->postProcessPlayer(player);
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}
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}
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