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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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refactor: move Minecraft.Client into app
This commit is contained in:
849
targets/app/windows/Source Files/Windows64_Minecraft.cpp
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849
targets/app/windows/Source Files/Windows64_Minecraft.cpp
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// Minecraft.cpp : Defines the entry point for the application.
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//
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#include <assert.h>
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#include <mutex>
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#include "app/common/src/Network/Socket.h"
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#include "console_helpers/StringHelpers.h"
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#include "console_helpers/ThreadName.h"
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#include "minecraft/client/User.h"
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#include "minecraft/client/multiplayer/ClientConnection.h"
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#include "minecraft/client/multiplayer/ConnectScreen.h"
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#include "minecraft/client/player/LocalPlayer.h"
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#include "minecraft/locale/Language.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/stats/StatsCounter.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/MapItem.h"
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#include "minecraft/world/item/crafting/Recipes.h"
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#include "minecraft/world/item/crafting/Recipy.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/phys/AABB.h"
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#include "minecraft/world/phys/Vec3.h"
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// #include "Social/SocialManager.h"
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// #include "app/common/src/Leaderboards/LeaderboardManager.h"
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// #include "../Common/XUI/XUI_Scene_Container.h"
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// #include "NetworkManager.h"
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#include "../Resource.h"
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#include "Sentient/SentientManager.h"
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#include "console_helpers/compression.h"
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#include "minecraft/client/Options.h"
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#include "minecraft/client/renderer/Tesselator.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/world/level/chunk/storage/OldChunkStorage.h"
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HINSTANCE hMyInst;
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LRESULT CALLBACK DlgProc(HWND hWndDlg, uint32_t Msg, WPARAM wParam,
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LPARAM lParam);
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char chGlobalText[256];
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uint16_t ui16GlobalText[256];
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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// #define THREE_MB 3145728 // minimum save size (checking for this on a
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// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
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// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
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// space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB \
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(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
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// for this on a selected device)
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// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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uint32_t dwProfileSettingsA[NUM_PROFILE_VALUES] = {0, 0, 0, 0, 0};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app
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// time
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// as a LARGE_INTEGER so that we don't lose precision after
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// running for a long time.
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//-------------------------------------------------------------------------------------
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bool g_bWidescreen = true;
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int g_iScreenWidth = 1920;
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int g_iScreenHeight = 1080;
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void DefineActions(void) {
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// The app needs to define the actions required, and the possible mappings
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// for these
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// Split into Menu actions, and in-game actions
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
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_360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
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_360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
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_360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
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_360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,
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MINECRAFT_ACTION_RENDER_THIRD_PERSON,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
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_360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
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_360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
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_360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
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_360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
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_360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
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_360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,
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MINECRAFT_ACTION_RENDER_THIRD_PERSON,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
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_360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
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_360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
|
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
|
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_360_JOY_BUTTON_RB);
|
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
|
||||
_360_JOY_BUTTON_LB);
|
||||
|
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
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_360_JOY_BUTTON_LT);
|
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
|
||||
_360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
|
||||
_360_JOY_BUTTON_LSTICK_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
|
||||
_360_JOY_BUTTON_LSTICK_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
|
||||
_360_JOY_BUTTON_LSTICK_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
|
||||
_360_JOY_BUTTON_RSTICK_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
|
||||
_360_JOY_BUTTON_RSTICK_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
|
||||
_360_JOY_BUTTON_RSTICK_UP);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
|
||||
_360_JOY_BUTTON_RSTICK_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
|
||||
_360_JOY_BUTTON_RT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
|
||||
_360_JOY_BUTTON_A);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
|
||||
_360_JOY_BUTTON_DPAD_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
|
||||
_360_JOY_BUTTON_DPAD_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
|
||||
_360_JOY_BUTTON_Y);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
|
||||
_360_JOY_BUTTON_START);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
|
||||
_360_JOY_BUTTON_B);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
|
||||
_360_JOY_BUTTON_LB);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
|
||||
_360_JOY_BUTTON_X);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
|
||||
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
|
||||
_360_JOY_BUTTON_LTHUMB);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
|
||||
_360_JOY_BUTTON_BACK);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
|
||||
_360_JOY_BUTTON_START);
|
||||
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
|
||||
_360_JOY_BUTTON_LTHUMB);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
|
||||
_360_JOY_BUTTON_RTHUMB);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
|
||||
_360_JOY_BUTTON_RSTICK_UP);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
|
||||
_360_JOY_BUTTON_RSTICK_DOWN);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
|
||||
_360_JOY_BUTTON_RSTICK_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
|
||||
_360_JOY_BUTTON_RSTICK_RIGHT);
|
||||
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
|
||||
_360_JOY_BUTTON_DPAD_LEFT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
|
||||
_360_JOY_BUTTON_DPAD_RIGHT);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
|
||||
_360_JOY_BUTTON_DPAD_UP);
|
||||
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
|
||||
_360_JOY_BUTTON_DPAD_DOWN);
|
||||
}
|
||||
|
||||
HINSTANCE g_hInst = nullptr;
|
||||
HWND g_hWnd = nullptr;
|
||||
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
||||
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
||||
ID3D11Device* g_pd3dDevice = nullptr;
|
||||
ID3D11DeviceContext* g_pImmediateContext = nullptr;
|
||||
IDXGISwapChain* g_pSwapChain = nullptr;
|
||||
ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
|
||||
ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
|
||||
ID3D11Texture2D* g_pDepthStencilBuffer = nullptr;
|
||||
|
||||
//
|
||||
// FUNCTION: WndProc(HWND, uint32_t, WPARAM, LPARAM)
|
||||
//
|
||||
// PURPOSE: Processes messages for the main window.
|
||||
//
|
||||
// WM_COMMAND - process the application menu
|
||||
// WM_PAINT - Paint the main window
|
||||
// WM_DESTROY - post a quit message and return
|
||||
//
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, uint32_t message, WPARAM wParam,
|
||||
LPARAM lParam) {
|
||||
int wmId, wmEvent;
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
|
||||
|
||||
switch (message) {
|
||||
case WM_COMMAND:
|
||||
wmId = LOWORD(wParam);
|
||||
wmEvent = HIWORD(wParam);
|
||||
// Parse the menu selections:
|
||||
switch (wmId) {
|
||||
case IDM_EXIT:
|
||||
DestroyWindow(hWnd);
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
// TODO: Add any drawing code here...
|
||||
EndPaint(hWnd, &ps);
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: MyRegisterClass()
|
||||
//
|
||||
// PURPOSE: Registers the window class.
|
||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance) {
|
||||
WNDCLASSEX wcex;
|
||||
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
||||
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
||||
wcex.lpszMenuName = "Minecraft";
|
||||
wcex.lpszClassName = "MinecraftClass";
|
||||
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
||||
|
||||
return RegisterClassEx(&wcex);
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: InitInstance(HINSTANCE, int)
|
||||
//
|
||||
// PURPOSE: Saves instance handle and creates main window
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// In this function, we save the instance handle in a global variable and
|
||||
// create and display the main program window.
|
||||
//
|
||||
bool InitInstance(HINSTANCE hInstance, int nCmdShow) {
|
||||
g_hInst = hInstance; // Store instance handle in our global variable
|
||||
|
||||
RECT wr = {0, 0, g_iScreenWidth,
|
||||
g_iScreenHeight}; // set the size, but not the position
|
||||
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, false); // adjust the size
|
||||
|
||||
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, 0,
|
||||
wr.right - wr.left, // width of the window
|
||||
wr.bottom - wr.top, // height of the window
|
||||
nullptr, nullptr, hInstance, nullptr);
|
||||
|
||||
if (!g_hWnd) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ShowWindow(g_hWnd, nCmdShow);
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// 4J Stu - These functions are referenced from the Windows Input library
|
||||
void ClearGlobalText() {
|
||||
// clear the global text
|
||||
memset(chGlobalText, 0, 256);
|
||||
memset(ui16GlobalText, 0, 512);
|
||||
}
|
||||
|
||||
uint16_t* GetGlobalText() {
|
||||
// copy the ch text to ui16
|
||||
char* pchBuffer = (char*)ui16GlobalText;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
pchBuffer[i * 2] = chGlobalText[i];
|
||||
}
|
||||
return ui16GlobalText;
|
||||
}
|
||||
void SeedEditBox() {
|
||||
DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED), g_hWnd,
|
||||
reinterpret_cast<DLGPROC>(DlgProc));
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
LRESULT CALLBACK DlgProc(HWND hWndDlg, uint32_t Msg, WPARAM wParam,
|
||||
LPARAM lParam) {
|
||||
switch (Msg) {
|
||||
case WM_INITDIALOG:
|
||||
return true;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (wParam) {
|
||||
case IDOK:
|
||||
// Set the text
|
||||
GetDlgItemText(hWndDlg, IDC_EDIT, chGlobalText, 256);
|
||||
EndDialog(hWndDlg, 0);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Create Direct3D device and swap chain
|
||||
//--------------------------------------------------------------------------------------
|
||||
int32_t InitDevice() {
|
||||
int32_t hr = 0;
|
||||
|
||||
RECT rc;
|
||||
GetClientRect(g_hWnd, &rc);
|
||||
uint32_t width = rc.right - rc.left;
|
||||
uint32_t height = rc.bottom - rc.top;
|
||||
// app.DebugPrintf("width: %d, height: %d\n", width, height);
|
||||
width = g_iScreenWidth;
|
||||
height = g_iScreenHeight;
|
||||
app.DebugPrintf("width: %d, height: %d\n", width, height);
|
||||
|
||||
uint32_t createDeviceFlags = 0;
|
||||
#if defined(_DEBUG)
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
D3D_DRIVER_TYPE driverTypes[] = {
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
D3D_DRIVER_TYPE_WARP,
|
||||
D3D_DRIVER_TYPE_REFERENCE,
|
||||
};
|
||||
uint32_t numDriverTypes = ARRAYSIZE(driverTypes);
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] = {
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
uint32_t numFeatureLevels = ARRAYSIZE(featureLevels);
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
memset(&sd, 0, sizeof(sd));
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Width = width;
|
||||
sd.BufferDesc.Height = height;
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.OutputWindow = g_hWnd;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.Windowed = true;
|
||||
|
||||
for (uint32_t driverTypeIndex = 0; driverTypeIndex < numDriverTypes;
|
||||
driverTypeIndex++) {
|
||||
g_driverType = driverTypes[driverTypeIndex];
|
||||
hr = D3D11CreateDeviceAndSwapChain(
|
||||
nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels,
|
||||
numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain,
|
||||
&g_pd3dDevice, &g_featureLevel, &g_pImmediateContext);
|
||||
if (HRESULT_SUCCEEDED(hr)) break;
|
||||
}
|
||||
if (FAILED(hr)) return hr;
|
||||
|
||||
// Create a render target view
|
||||
ID3D11Texture2D* pBackBuffer = nullptr;
|
||||
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
|
||||
(void**)&pBackBuffer);
|
||||
if (FAILED(hr)) return hr;
|
||||
|
||||
// Create a depth stencil buffer
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
|
||||
descDepth.Width = width;
|
||||
descDepth.Height = height;
|
||||
descDepth.MipLevels = 1;
|
||||
descDepth.ArraySize = 1;
|
||||
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDepth.SampleDesc.Count = 1;
|
||||
descDepth.SampleDesc.Quality = 0;
|
||||
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
||||
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
||||
descDepth.CPUAccessFlags = 0;
|
||||
descDepth.MiscFlags = 0;
|
||||
hr = g_pd3dDevice->CreateTexture2D(&descDepth, nullptr,
|
||||
&g_pDepthStencilBuffer);
|
||||
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
||||
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
descDSView.Texture2D.MipSlice = 0;
|
||||
|
||||
hr = g_pd3dDevice->CreateDepthStencilView(
|
||||
g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
||||
|
||||
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr,
|
||||
&g_pRenderTargetView);
|
||||
pBackBuffer->Release();
|
||||
if (FAILED(hr)) return hr;
|
||||
|
||||
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView,
|
||||
g_pDepthStencilView);
|
||||
|
||||
// Setup the viewport
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.Width = (float)width;
|
||||
vp.Height = (float)height;
|
||||
vp.MinDepth = 0.0f;
|
||||
vp.MaxDepth = 1.0f;
|
||||
vp.TopLeftX = 0;
|
||||
vp.TopLeftY = 0;
|
||||
g_pImmediateContext->RSSetViewports(1, &vp);
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Render the frame
|
||||
//--------------------------------------------------------------------------------------
|
||||
void Render() {
|
||||
// Just clear the backbuffer
|
||||
float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha
|
||||
|
||||
g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor);
|
||||
g_pSwapChain->Present(0, 0);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Clean up the objects we've created
|
||||
//--------------------------------------------------------------------------------------
|
||||
void CleanupDevice() {
|
||||
if (g_pImmediateContext) g_pImmediateContext->ClearState();
|
||||
|
||||
if (g_pRenderTargetView) g_pRenderTargetView->Release();
|
||||
if (g_pSwapChain) g_pSwapChain->Release();
|
||||
if (g_pImmediateContext) g_pImmediateContext->Release();
|
||||
if (g_pd3dDevice) g_pd3dDevice->Release();
|
||||
}
|
||||
|
||||
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
_In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine,
|
||||
_In_ int nCmdShow) {
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
if (lpCmdLine) {
|
||||
if (lpCmdLine[0] == '1') {
|
||||
g_iScreenWidth = 1280;
|
||||
g_iScreenHeight = 720;
|
||||
} else if (lpCmdLine[0] == '2') {
|
||||
g_iScreenWidth = 640;
|
||||
g_iScreenHeight = 480;
|
||||
} else if (lpCmdLine[0] == '3') {
|
||||
// Vita
|
||||
g_iScreenWidth = 720;
|
||||
g_iScreenHeight = 408;
|
||||
|
||||
// Vita native
|
||||
// g_iScreenWidth = 960;
|
||||
// g_iScreenHeight = 544;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize global strings
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
// Perform application initialization:
|
||||
if (!InitInstance(hInstance, nCmdShow)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hMyInst = hInstance;
|
||||
|
||||
if (FAILED(InitDevice())) {
|
||||
CleanupDevice();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool bTrialTimerDisplayed = true;
|
||||
|
||||
app.loadMediaArchive();
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
app.loadStringTable();
|
||||
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView,
|
||||
g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
|
||||
|
||||
////////////////
|
||||
// Initialise //
|
||||
////////////////
|
||||
|
||||
// Set the number of possible joypad layouts that the user can switch
|
||||
// between, and the number of actions
|
||||
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
||||
|
||||
// Set the default joypad action mappings for Minecraft
|
||||
DefineActions();
|
||||
InputManager.SetJoypadMapVal(0, 0);
|
||||
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
||||
|
||||
// Initialise the profile manager with the game Title ID, Offer ID, a
|
||||
// profile version number, and the number of profile values and settings
|
||||
ProfileManager.Initialise(
|
||||
TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10,
|
||||
NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA,
|
||||
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
||||
&app.uiGameDefinedDataChangedBitmask);
|
||||
// Set a callback for the default player options to be set - when there is
|
||||
// no profile data for the player
|
||||
ProfileManager.SetDefaultOptionsCallback(
|
||||
&CConsoleMinecraftApp::DefaultOptionsCallback, (void*)&app);
|
||||
// QNet needs to be setup after profile manager, as we do not want its
|
||||
// Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does
|
||||
// mean that we need to have a callback in the ProfileManager for
|
||||
// XN_LIVE_INVITE_ACCEPTED for QNet.
|
||||
g_NetworkManager.Initialise();
|
||||
|
||||
// 4J-PB moved further down
|
||||
// app.InitGameSettings();
|
||||
|
||||
// debug switch to trial version
|
||||
ProfileManager.SetDebugFullOverride(true);
|
||||
|
||||
// Initialise TLS for tesselator, for this main thread
|
||||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
||||
Minecraft::main();
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
app.InitGameSettings();
|
||||
|
||||
app.InitialiseTips();
|
||||
|
||||
// Set the default sound levels
|
||||
pMinecraft->options->set(Options::Option::MUSIC, 1.0f);
|
||||
pMinecraft->options->set(Options::Option::SOUND, 1.0f);
|
||||
|
||||
// app.TemporaryCreateGameStart();
|
||||
|
||||
// Sleep(10000);
|
||||
MSG msg = {0};
|
||||
while (WM_QUIT != msg.message) {
|
||||
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
continue;
|
||||
}
|
||||
RenderManager.StartFrame();
|
||||
|
||||
// static bool bPlay=false;
|
||||
// if(bPlay)
|
||||
// {
|
||||
// bPlay=false;
|
||||
// app.audio.PlaySound();
|
||||
// }
|
||||
|
||||
app.UpdateTime();
|
||||
InputManager.Tick();
|
||||
|
||||
// ProfileManager.Tick();
|
||||
|
||||
StorageManager.Tick();
|
||||
|
||||
RenderManager.Tick();
|
||||
|
||||
// Tick the social networking manager.
|
||||
// CSocialManager::Instance()->Tick();
|
||||
|
||||
// Tick sentient.
|
||||
// SentientManager.Tick();
|
||||
|
||||
// g_NetworkManager.DoWork();
|
||||
|
||||
// LeaderboardManager::Instance()->Tick();
|
||||
// Render game graphics.
|
||||
if (app.GetGameStarted()) {
|
||||
pMinecraft->run_middle();
|
||||
app.SetAppPaused(
|
||||
g_NetworkManager.IsLocalGame() &&
|
||||
g_NetworkManager.GetPlayerCount() == 1 &&
|
||||
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
|
||||
} else {
|
||||
pMinecraft->soundEngine->tick(nullptr, 0.0f);
|
||||
pMinecraft->textures->tick(true, false);
|
||||
if (app.GetReallyChangingSessionType()) {
|
||||
pMinecraft
|
||||
->tickAllConnections(); // Added to stop timing out when we
|
||||
// are waiting after converting to
|
||||
// an offline game
|
||||
}
|
||||
}
|
||||
|
||||
pMinecraft->soundEngine->playMusicTick();
|
||||
|
||||
ui.tick();
|
||||
ui.render();
|
||||
// Present the frame.
|
||||
RenderManager.Present();
|
||||
|
||||
ui.CheckMenuDisplayed();
|
||||
// Any threading type things to deal with from the xui side?
|
||||
app.HandleXuiActions();
|
||||
|
||||
// need to turn off the trial timer if it was on
|
||||
if (bTrialTimerDisplayed) {
|
||||
ui.ShowTrialTimer(false);
|
||||
bTrialTimerDisplayed = false;
|
||||
}
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
// app.Uninit();
|
||||
g_pd3dDevice->Release();
|
||||
}
|
||||
Reference in New Issue
Block a user