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Remove WinAPI types from thread naming
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@@ -1,28 +1,29 @@
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#include "../Platform/stdafx.h"
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#include <cstdint>
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// From Xbox documentation
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typedef struct tagTHREADNAME_INFO {
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DWORD dwType; // Must be 0x1000
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LPCSTR szName; // Pointer to name (in user address space)
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DWORD dwThreadID; // Thread ID (-1 for caller thread)
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DWORD dwFlags; // Reserved for future use; must be zero
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std::uint32_t dwType; // Must be 0x1000
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const char *szName; // Pointer to name (in user address space)
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std::uint32_t dwThreadID; // Thread ID (-1 for caller thread)
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std::uint32_t dwFlags; // Reserved for future use; must be zero
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} THREADNAME_INFO;
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void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
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void SetThreadName(std::uint32_t threadId, const char *threadName)
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{
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#ifndef __PS3__
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = dwThreadID;
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info.szName = threadName;
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info.dwThreadID = threadId;
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info.dwFlags = 0;
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#if ( defined _WINDOWS64 | defined _DURANGO )
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__try
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{
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RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t), reinterpret_cast<ULONG_PTR *>(&info));
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}
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__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
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{
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@@ -31,7 +32,7 @@ void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
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#ifdef _XBOX
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__try
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{
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RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD *)&info );
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t), reinterpret_cast<std::uint32_t *>(&info));
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}
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__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
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{
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