Use standard dialog ID arrays in common UI

This commit is contained in:
notmatthewbeshay
2026-03-11 07:24:21 +11:00
parent fa90fa45e7
commit 1265358aec
7 changed files with 7 additions and 7 deletions

View File

@@ -189,7 +189,7 @@ void UIScene_FullscreenProgress::tick()
pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId );*/
//app.NavigateBack(m_CompletionData->iPad);
UINT uiIDA[1];
unsigned int uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_FAILED), g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_SERVER), uiIDA,1, XUSER_INDEX_ANY,NULL,NULL, app.GetStringTable());