Use standard dialog ID arrays in common UI

This commit is contained in:
notmatthewbeshay
2026-03-11 07:24:21 +11:00
parent fa90fa45e7
commit 1265358aec
7 changed files with 7 additions and 7 deletions

View File

@@ -348,7 +348,7 @@ void UIScene_InGamePlayerOptionsMenu::handlePress(F64 controlId, F64 childId)
{
std::uint8_t *smallId = new std::uint8_t();
*smallId = m_networkSmallId;
UINT uiIDA[2];
unsigned int uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;