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Use standard dialog ID arrays in common UI
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@@ -348,7 +348,7 @@ void UIScene_InGamePlayerOptionsMenu::handlePress(F64 controlId, F64 childId)
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{
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std::uint8_t *smallId = new std::uint8_t();
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*smallId = m_networkSmallId;
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UINT uiIDA[2];
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unsigned int uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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