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synced 2026-07-17 21:48:13 +00:00
cleanup: flatten dead branches in client render texture and runtime code
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@@ -148,18 +148,6 @@ void Particle::render(Tesselator* t, float a, float xa, float ya, float za,
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br = getBrightness(a);
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}
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#if 0
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// AP - this will set up the 4 vertices in half the time.
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t->tileParticleQuad((float)(x - xa * r - xa2 * r), (float)(y - ya * r),
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(float)(z - za * r - za2 * r), (float)(u1), (float)(v1),
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(float)(x - xa * r + xa2 * r), (float)(y + ya * r),
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(float)(z - za * r + za2 * r), (float)(u1), (float)(v0),
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(float)(x + xa * r + xa2 * r), (float)(y + ya * r),
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(float)(z + za * r + za2 * r), (float)(u0), (float)(v0),
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(float)(x + xa * r - xa2 * r), (float)(y - ya * r),
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(float)(z + za * r - za2 * r), (float)(u0), (float)(v1),
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rCol * br, gCol * br, bCol * br, alpha);
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#else
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t->color(rCol * br, gCol * br, bCol * br, alpha);
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t->vertexUV((float)(x - xa * r - xa2 * r), (float)(y - ya * r),
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@@ -170,7 +158,6 @@ void Particle::render(Tesselator* t, float a, float xa, float ya, float za,
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(float)(z + za * r + za2 * r), (float)(u0), (float)(v0));
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t->vertexUV((float)(x + xa * r - xa2 * r), (float)(y - ya * r),
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(float)(z + za * r - za2 * r), (float)(u0), (float)(v1));
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#endif
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}
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int Particle::getParticleTexture() { return ParticleEngine::MISC_TEXTURE; }
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@@ -185,7 +172,7 @@ void Particle::setTex(Textures* textures, Icon* icon) {
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} else if (getParticleTexture() == ParticleEngine::ITEM_TEXTURE) {
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tex = icon;
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} else {
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#ifndef _CONTENT_PACKAGE
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#if !defined(_CONTENT_PACKAGE)
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printf("Invalid call to Particle.setTex, use coordinate methods\n");
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__debugbreak();
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#endif
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@@ -197,7 +184,7 @@ void Particle::setTex(Textures* textures, Icon* icon) {
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void Particle::setMiscTex(int slotIndex) {
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if (getParticleTexture() != ParticleEngine::MISC_TEXTURE &&
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getParticleTexture() != ParticleEngine::DRAGON_BREATH_TEXTURE) {
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#ifndef _CONTENT_PACKAGE
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#if !defined(_CONTENT_PACKAGE)
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printf("Invalid call to Particle.setMixTex\n");
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__debugbreak();
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// throw new RuntimeException("Invalid call to Particle.setMiscTex");
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