cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -13,26 +13,11 @@ DefaultTexturePack::DefaultTexturePack()
}
void DefaultTexturePack::loadIcon() {
#if 0
// 4J Stu - Temporary only
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[LOCATOR_SIZE];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
c_ModuleHandle, L"media", L"media/Graphics/TexturePackIcon.png");
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
m_iconSize = size;
#else
if (app.hasArchiveFile(L"Graphics\\TexturePackIcon.png")) {
byteArray ba = app.getArchiveFile(L"Graphics\\TexturePackIcon.png");
m_iconData = ba.data;
m_iconSize = static_cast<std::uint32_t>(ba.length);
}
#endif
}
void DefaultTexturePack::loadDescription() {
@@ -52,48 +37,8 @@ InputStream* DefaultTexturePack::getResourceImplementation(
{
std::wstring wDrive = L"";
// Make the content package point to to the UPDATE: drive is needed
#if 0
#ifdef _TU_BUILD
wDrive = L"UPDATE:\\res";
#else
wDrive = L"GAME:\\res\\TitleUpdate\\res";
#endif
#elif 0
char* pchUsrDir;
if (app.GetBootedFromDiscPatch()) {
const char* pchTextureName = wstringtofilename(name);
pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
app.DebugPrintf(
"DefaultTexturePack::getResourceImplementation - texture %s - "
"Drive - %s\n",
pchTextureName, pchUsrDir);
} else {
const char* pchTextureName = wstringtofilename(name);
pchUsrDir = getUsrDirPath();
app.DebugPrintf(
"DefaultTexturePack::getResourceImplementation - texture %s - "
"Drive - %s\n",
pchTextureName, pchUsrDir);
}
std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
wDrive = wstr + L"\\Common\\res\\TitleUpdate\\res";
#elif 0
/*
char *pchUsrDir=getUsrDirPath();
std::wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
wDrive = wstr + L"Common\\res\\TitleUpdate\\res";
*/
wDrive = L"Common\\res\\TitleUpdate\\res";
#else
wDrive = L"Common\\res\\TitleUpdate\\res";
#endif
InputStream* resource = InputStream::getResourceAsStream(wDrive + name);
// InputStream *stream =
// DefaultTexturePack::class->getResourceAsStream(name); if (stream == NULL)
@@ -112,13 +57,5 @@ void DefaultTexturePack::loadUI() {
}
void DefaultTexturePack::unloadUI() {
#if 0
// Unload skin
XuiFreeVisuals(L"TexturePack");
XuiFreeVisuals(L"");
CXuiSceneBase::GetInstance()->SetVisualPrefix(L"");
CXuiSceneBase::GetInstance()->SkinChanged(
CXuiSceneBase::GetInstance()->m_hObj);
#endif
AbstractTexturePack::unloadUI();
}