cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -36,7 +36,7 @@ ResourceLocation Gui::PUMPKIN_BLUR_LOCATION =
ResourceLocation Gui::GUI_GUI_LOCATION = ResourceLocation(TN_GUI_GUI);
ResourceLocation Gui::GUI_ICONS_LOCATION = ResourceLocation(TN_GUI_ICONS);
#ifdef ENABLE_JAVA_GUIS
#if defined(ENABLE_JAVA_GUIS)
#define RENDER_HUD 1
#else
#define RENDER_HUD 0
@@ -414,7 +414,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// if (false) //(true)
// {
#ifdef ENABLE_JAVA_GUIS
#if defined(ENABLE_JAVA_GUIS)
renderBossHealth();
#endif
// }
@@ -693,7 +693,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
}
#endif // RENDER_HUD
#endif
// 4J - do render of crouched player. This code is largely taken from
// the inventory render of the player, with some special hard-coded
@@ -739,11 +739,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
int xo = iSafezoneXHalf + 10;
int yo = iSafezoneTopYHalf + 10;
#if 0
// align directly with corners, there are no safe zones on vita
xo = 10;
yo = 10;
#endif
glPushMatrix();
glTranslatef((float)xo, (float)yo, 50);
@@ -851,7 +846,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
font->draw(str, x, y, col);
}
}
#endif // RENDER_HUD
#endif
// 4J - added to disable blends, which we have enabled previously to allow
// gui fading
@@ -899,7 +894,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// 64; font.draw(str, x + 1, y, 0xffffff);
// }
#ifndef _FINAL_BUILD
#if !defined(_FINAL_BUILD)
MemSect(31);
if (minecraft->options->renderDebug) {
glPushMatrix();
@@ -1014,7 +1009,7 @@ max) + "% (" + (total / 1024 / 1024) + "MB)"; drawString(font, msg, screenWidth
lastTickA = a;
// 4J Stu - This is now displayed in a xui scene
#ifdef ENABLE_JAVA_GUIS
#if defined(ENABLE_JAVA_GUIS)
// Jukebox CD message
if (overlayMessageTime > 0) {
float t = overlayMessageTime - a;
@@ -1064,7 +1059,7 @@ max) + "% (" + (total / 1024 / 1024) + "MB)"; drawString(font, msg, screenWidth
glDisable(GL_ALPHA_TEST);
// 4J Stu - We have moved the chat text to a xui
#ifdef ENABLE_JAVA_GUIS
#if defined(ENABLE_JAVA_GUIS)
glPushMatrix();
// 4J-PB we need to move this up a bit because we've moved the quick select
// glTranslatef(0, ((float)screenHeight) - 48, 0);
@@ -1114,62 +1109,6 @@ max) + "% (" + (total / 1024 / 1024) + "MB)"; drawString(font, msg, screenWidth
#endif
// 4J Stu - Copied over but not used
#if 0
if (minecraft.player instanceof MultiplayerLocalPlayer && minecraft.options.keyPlayerList.isDown)
{
ClientConnection connection = ((MultiplayerLocalPlayer) minecraft.player).connection;
List<PlayerInfo> playerInfos = connection.playerInfos;
int slots = connection.maxPlayers;
int rows = slots;
int cols = 1;
while (rows > 20) {
cols++;
rows = (slots + cols - 1) / cols;
}
/*
* int fakeCount = 39; while (playerInfos.size() > fakeCount)
* playerInfos.remove(playerInfos.size() - 1); while (playerInfos.size() <
* fakeCount) playerInfos.add(new PlayerInfo("fiddle"));
*/
int slotWidth = 300 / cols;
if (slotWidth > 150) slotWidth = 150;
int xxo = (screenWidth - cols * slotWidth) / 2;
int yyo = 10;
fill(xxo - 1, yyo - 1, xxo + slotWidth * cols, yyo + 9 * rows, 0x80000000);
for (int i = 0; i < slots; i++) {
int xo = xxo + i % cols * slotWidth;
int yo = yyo + i / cols * 9;
fill(xo, yo, xo + slotWidth - 1, yo + 8, 0x20ffffff);
glColor4f(1, 1, 1, 1);
glEnable(GL_ALPHA_TEST);
if (i < playerInfos.size()) {
PlayerInfo pl = playerInfos.get(i);
font.drawShadow(pl.name, xo, yo, 0xffffff);
minecraft.textures.bind(minecraft.textures.loadTexture("/gui/icons.png"));
int xt = 0;
int yt = 0;
xt = 0;
yt = 0;
if (pl.latency < 0) yt = 5;
else if (pl.latency < 150) yt = 0;
else if (pl.latency < 300) yt = 1;
else if (pl.latency < 600) yt = 2;
else if (pl.latency < 1000) yt = 3;
else yt = 4;
blitOffset += 100;
blit(xo + slotWidth - 12, yo, 0 + xt * 10, 176 + yt * 8, 10, 8);
blitOffset -= 100;
}
}
}
#endif
if (bDisplayGui && bTwoPlayerSplitscreen) {
// pop the scaled matrix
@@ -1246,8 +1185,9 @@ void Gui::renderVignette(float br, int w, int h) {
if (br > 1) br = 1;
tbr += (br - tbr) * 0.01f;
#ifdef ENABLE_JAVA_GUIS // 4J - removed - TODO put back when we have blend
// functions implemented
// 4J removed this path; keep it gated until the blend-function path is
// intentionally restored for the Java-style UI.
#if defined(ENABLE_JAVA_GUIS)
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
@@ -1403,9 +1343,6 @@ void Gui::addMessage(const std::wstring& _string, int iPad,
} else {
maximumChars = 55;
}
#if 0
maximumChars = 90;
#endif
switch (XGetLanguage()) {
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_TCHINESE:
@@ -1415,9 +1352,6 @@ void Gui::addMessage(const std::wstring& _string, int iPad,
} else {
maximumChars = 35;
}
#if 0
maximumChars = 55;
#endif
break;
}
break;