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cleanup: flatten dead branches in client render texture and runtime code
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@@ -18,15 +18,11 @@ ContainerScreen::ContainerScreen(std::shared_ptr<Container> inventory,
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}
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void ContainerScreen::renderLabels() {
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#if 0
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font->draw(container->getName(), 8, 2 + 2 + 2, 0x404040);
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font->draw(inventory->getName(), 8, imageHeight - 96 + 2, 0x404040);
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#endif
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}
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void ContainerScreen::renderBg(float a) {
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// 4J Unused
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#ifdef ENABLE_JAVA_GUIS
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#if defined(ENABLE_JAVA_GUIS)
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int tex = minecraft->textures->loadTexture(TN_GUI_CONTAINER);
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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