cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -18,15 +18,11 @@ ContainerScreen::ContainerScreen(std::shared_ptr<Container> inventory,
}
void ContainerScreen::renderLabels() {
#if 0
font->draw(container->getName(), 8, 2 + 2 + 2, 0x404040);
font->draw(inventory->getName(), 8, imageHeight - 96 + 2, 0x404040);
#endif
}
void ContainerScreen::renderBg(float a) {
// 4J Unused
#ifdef ENABLE_JAVA_GUIS
#if defined(ENABLE_JAVA_GUIS)
int tex = minecraft->textures->loadTexture(TN_GUI_CONTAINER);
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);