cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -117,11 +117,6 @@ void SelectWorldScreen::buttonClicked(Button* button) {
if (done) return;
done = true;
// 4J Stu - Not used, so commenting to stop the build failing
#if 0
minecraft->gameMode = new DemoMode(minecraft);
minecraft->selectLevel(CreateWorldScreen::findAvailableFolderName(minecraft->getLevelSource(), L"Demo"), L"Demo World", 0L);
minecraft->setScreen(NULL);
#endif
}
} else if (button->id == BUTTON_RENAME_ID) {
minecraft->setScreen(
@@ -146,10 +141,6 @@ void SelectWorldScreen::worldSelected(int id) {
worldFolderName = L"World" + _toString<int>(id);
}
// 4J Stu - Not used, so commenting to stop the build failing
#if 0
minecraft->selectLevel(worldFolderName, getWorldName(id), 0);
minecraft->setScreen(NULL);
#endif
}
void SelectWorldScreen::confirmResult(bool result, int id) {