cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -127,44 +127,12 @@ void StatsScreen::GeneralStatisticsList::renderItem(int i, int x, int y, int h,
void StatsScreen::blitSlot(int x, int y, int item) {
// 4J Unused
#if 0
blitSlotBg(x + SLOT_BG_X, y + SLOT_BG_Y);
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
glRotatef(180, 1, 0, 0);
Lighting::turnOn();
glPopMatrix();
itemRenderer->renderGuiItem(font, minecraft->textures, item, 0, Item::items[item]->getIcon(0), x + SLOT_FG_X, y + SLOT_FG_Y);
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
#endif
}
void StatsScreen::blitSlotBg(int x, int y) { blitSlotIcon(x, y, 0, 0); }
void StatsScreen::blitSlotIcon(int x, int y, int sx, int sy) {
// 4J Unused
#if 0
int tex = minecraft->textures->loadTexture(L"/gui/slot.png");
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
const float us = 1 / SLOT_TEX_SIZE;
const float vs = 1 / SLOT_TEX_SIZE;
const int w = SLOT_BG_SIZE;
const int h = SLOT_BG_SIZE;
Tesselator *t = Tesselator::getInstance();
t->begin();
t->vertexUV((float)(x + 0), (float)( y + h), (float)( blitOffset), (float)( (sx + 0) * us), (float)( (sy + h) * vs));
t->vertexUV((float)(x + w), (float)( y + h), (float)( blitOffset), (float)( (sx + w) * us), (float)( (sy + h) * vs));
t->vertexUV((float)(x + w), (float)( y + 0), (float)( blitOffset), (float)( (sx + w) * us), (float)( (sy + 0) * vs));
t->vertexUV((float)(x + 0), (float)( y + 0), (float)( blitOffset), (float)( (sx + 0) * us), (float)( (sy + 0) * vs));
t->end();
#endif
}
// 4J - added parameter so we can access parent
@@ -326,26 +294,6 @@ void StatsScreen::StatisticsList::renderDecorations(int mouseX, int mouseY) {
void StatsScreen::StatisticsList::renderMousehoverTooltip(ItemStat* stat, int x,
int y) {
// 4J Stu - Unused
#if 0
if (stat == NULL)
{
return;
}
Item *item = Item::items[stat->getItemId()];
std::wstring elementName = trimString(L"" + Language::getInstance()->getElementName(item->getDescriptionId()));
if (elementName.length() > 0)
{
int rx = x + 12;
int ry = y - 12;
int width = parent->font->width(elementName);
parent->fillGradient(rx - 3, ry - 3, rx + width + 3, ry + 8 + 3, 0xc0000000, 0xc0000000);
parent->font->drawShadow(elementName, rx, ry, 0xffffffff);
}
#endif
}
void StatsScreen::StatisticsList::sortByColumn(int column) {