cleanup: flatten dead branches in client render texture and runtime code

This commit is contained in:
MatthewBeshay
2026-03-26 20:29:59 +11:00
parent f19563bbd7
commit 12ff12a263
68 changed files with 169 additions and 6669 deletions

View File

@@ -17,12 +17,4 @@ void TrapScreen::renderLabels() {
void TrapScreen::renderBg(float a) {
// 4J Unused
#if 0
int tex = minecraft->textures->loadTexture(L"/gui/trap.png");
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
#endif
}