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cleanup: flatten dead branches in client render texture and runtime code
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@@ -17,12 +17,4 @@ void TrapScreen::renderLabels() {
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void TrapScreen::renderBg(float a) {
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// 4J Unused
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#if 0
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int tex = minecraft->textures->loadTexture(L"/gui/trap.png");
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
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#endif
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}
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