fix: remove byte type alias

This commit is contained in:
Tropical
2026-03-06 05:03:37 -06:00
parent 09eae49d21
commit 15af35eef2
208 changed files with 700 additions and 701 deletions

View File

@@ -51,7 +51,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
do
{
BYTE byte = *pNextByte;
BYTE uint8_t = *pNextByte;
switch( connectionInfo->m_internalDataState )
{
case DQRConnectionInfo::ConnectionState_InternalHeaderByte:
@@ -123,7 +123,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
// We therefore have to be able to handle (and ignore) this being received more than once - hence the check of the bool above.
// At this point, the connection is considered properly active from the point of view of the host.
int sessionIndex = GetSessionIndexForSmallId(byte);
int sessionIndex = GetSessionIndexForSmallId(uint8_t);
if( sessionIndex != -1 )
{
connectionInfo->m_channelActive[channel] = true;
@@ -136,7 +136,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
DQRNetworkManager::LogCommentFormat(L"Session index of %d found for player with small id %d - attempting to resolve display name\n",sessionIndex,byte);
DQRNetworkPlayer *pPlayer = new DQRNetworkPlayer(this, DQRNetworkPlayer::DNP_TYPE_REMOTE, true, 0, sessionAddress);
pPlayer->SetSmallId(byte);
pPlayer->SetSmallId(uint8_t);
pPlayer->SetUID(PlayerUID(m_multiplayerSession->Members->GetAt(sessionIndex)->XboxUserId->Data()));
HostGamertagResolveDetails *resolveDetails = new HostGamertagResolveDetails();