fix: remove byte type alias

This commit is contained in:
Tropical
2026-03-06 05:03:37 -06:00
parent 09eae49d21
commit 15af35eef2
208 changed files with 700 additions and 701 deletions

View File

@@ -243,7 +243,7 @@ void ConsoleSaveFileOriginal::deleteFile( FileEntry *file )
const int bufferSize = 4096;
int amountToRead = bufferSize;
byte buffer[bufferSize];
uint8_t buffer[bufferSize];
DWORD bufferDataSize = 0;
@@ -474,8 +474,8 @@ void ConsoleSaveFileOriginal::MoveDataBeyond(FileEntry *file, DWORD nNumberOfByt
const DWORD bufferSize = 4096;
DWORD amountToRead = bufferSize;
//assert( nNumberOfBytesToWrite <= bufferSize );
static byte buffer1[bufferSize];
static byte buffer2[bufferSize];
static uint8_t buffer1[bufferSize];
static uint8_t buffer2[bufferSize];
DWORD buffer1Size = 0;
DWORD buffer2Size = 0;
@@ -666,11 +666,11 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
// On PS3, don't compress the data as we can't really afford the extra memory this requires for the output buffer. Instead we'll be writing
// directly from the save data.
StorageManager.SetSaveData(pvSaveMem,fileSize);
byte *compData = (byte *)pvSaveMem;
uint8_t *compData = (uint8_t *)pvSaveMem;
#else
// Attempt to allocate the required memory
// We do not own this, it belongs to the StorageManager
byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
uint8_t *compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
#ifdef __PSVITA__
// AP - make sure we always allocate just what is needed so it will only SAVE what is needed.
@@ -708,7 +708,7 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
compLength = compLength+8;
// Attempt to allocate the required memory
compData = (byte *)StorageManager.AllocateSaveData( compLength );
compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
}
#endif