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chore: fmt
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@@ -929,8 +929,8 @@ void MultiPlayerLevel::removeUnusedTileEntitiesInRegion(int x0, int y0, int z0,
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tileEntityList[i] = tileEntityList.back();
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tileEntityList.pop_back();
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// 4J Stu - Chests can create new tile entities when being
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// removed, so disable this
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// 4J Stu - Chests can create new tile entities when
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// being removed, so disable this
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m_bDisableAddNewTileEntities = true;
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lc->removeTileEntity(te->x & 15, te->y, te->z & 15);
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m_bDisableAddNewTileEntities = false;
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