chore: fmt

This commit is contained in:
Tropical
2026-03-30 09:37:24 -05:00
parent e911e07a58
commit 1767c3f6e9
32 changed files with 2076 additions and 1896 deletions

View File

@@ -48,7 +48,6 @@ PlayerList::PlayerList(MinecraftServer* server) {
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
}
PlayerList::~PlayerList() {
@@ -59,7 +58,6 @@ PlayerList::~PlayerList() {
// back to this player
(*it)->gameMode = nullptr;
}
}
void PlayerList::placeNewPlayer(Connection* connection,
@@ -991,73 +989,76 @@ void PlayerList::tick() {
}
}
{ std::lock_guard<std::mutex> lock(m_closePlayersCS);
while (!m_smallIdsToClose.empty()) {
std::uint8_t smallId = m_smallIdsToClose.front();
m_smallIdsToClose.pop_front();
{
std::lock_guard<std::mutex> lock(m_closePlayersCS);
while (!m_smallIdsToClose.empty()) {
std::uint8_t smallId = m_smallIdsToClose.front();
m_smallIdsToClose.pop_front();
std::shared_ptr<ServerPlayer> player = nullptr;
std::shared_ptr<ServerPlayer> player = nullptr;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
// 4J Stu - May be being a bit overprotective with all the nullptr
// checks, but adding late in TU7 so want to be safe
if (p != nullptr && p->connection != nullptr &&
p->connection->connection != nullptr &&
p->connection->connection->getSocket() != nullptr &&
p->connection->connection->getSocket()->getSmallId() ==
smallId) {
player = p;
break;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
// 4J Stu - May be being a bit overprotective with all the
// nullptr checks, but adding late in TU7 so want to be safe
if (p != nullptr && p->connection != nullptr &&
p->connection->connection != nullptr &&
p->connection->connection->getSocket() != nullptr &&
p->connection->connection->getSocket()->getSmallId() ==
smallId) {
player = p;
break;
}
}
if (player != nullptr) {
player->connection->disconnect(
DisconnectPacket::eDisconnect_Closed);
}
}
if (player != nullptr) {
player->connection->disconnect(
DisconnectPacket::eDisconnect_Closed);
}
}
}
{ std::lock_guard<std::mutex> lock(m_kickPlayersCS);
while (!m_smallIdsToKick.empty()) {
std::uint8_t smallId = m_smallIdsToKick.front();
m_smallIdsToKick.pop_front();
INetworkPlayer* selectedPlayer =
g_NetworkManager.GetPlayerBySmallId(smallId);
if (selectedPlayer != nullptr) {
if (selectedPlayer->IsLocal() != true) {
// #if 0
PlayerUID xuid = selectedPlayer->GetUID();
// Kick this player from the game
std::shared_ptr<ServerPlayer> player = nullptr;
{
std::lock_guard<std::mutex> lock(m_kickPlayersCS);
while (!m_smallIdsToKick.empty()) {
std::uint8_t smallId = m_smallIdsToKick.front();
m_smallIdsToKick.pop_front();
INetworkPlayer* selectedPlayer =
g_NetworkManager.GetPlayerBySmallId(smallId);
if (selectedPlayer != nullptr) {
if (selectedPlayer->IsLocal() != true) {
// #if 0
PlayerUID xuid = selectedPlayer->GetUID();
// Kick this player from the game
std::shared_ptr<ServerPlayer> player = nullptr;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
PlayerUID playersXuid = p->getOnlineXuid();
if (p != nullptr &&
ProfileManager.AreXUIDSEqual(playersXuid, xuid)) {
player = p;
break;
for (unsigned int i = 0; i < players.size(); i++) {
std::shared_ptr<ServerPlayer> p = players.at(i);
PlayerUID playersXuid = p->getOnlineXuid();
if (p != nullptr &&
ProfileManager.AreXUIDSEqual(playersXuid, xuid)) {
player = p;
break;
}
}
}
if (player != nullptr) {
m_bannedXuids.push_back(player->getOnlineXuid());
// 4J Stu - If we have kicked a player, make sure that they
// have no privileges if they later try to join the world
// when trust players is off
player->enableAllPlayerPrivileges(false);
player->connection->setWasKicked();
player->connection->send(
std::shared_ptr<DisconnectPacket>(new DisconnectPacket(
DisconnectPacket::eDisconnect_Kicked)));
if (player != nullptr) {
m_bannedXuids.push_back(player->getOnlineXuid());
// 4J Stu - If we have kicked a player, make sure that
// they have no privileges if they later try to join the
// world when trust players is off
player->enableAllPlayerPrivileges(false);
player->connection->setWasKicked();
player->connection->send(
std::shared_ptr<DisconnectPacket>(
new DisconnectPacket(
DisconnectPacket::eDisconnect_Kicked)));
}
// #endif
}
// #endif
}
}
}
}
// Check our receiving players, and if they are dead see if we can replace
// them
@@ -1624,14 +1625,16 @@ bool PlayerList::canReceiveAllPackets(std::shared_ptr<ServerPlayer> player) {
}
void PlayerList::kickPlayerByShortId(std::uint8_t networkSmallId) {
{ std::lock_guard<std::mutex> lock(m_kickPlayersCS);
m_smallIdsToKick.push_back(networkSmallId);
{
std::lock_guard<std::mutex> lock(m_kickPlayersCS);
m_smallIdsToKick.push_back(networkSmallId);
}
}
void PlayerList::closePlayerConnectionBySmallId(std::uint8_t networkSmallId) {
{ std::lock_guard<std::mutex> lock(m_closePlayersCS);
m_smallIdsToClose.push_back(networkSmallId);
{
std::lock_guard<std::mutex> lock(m_closePlayersCS);
m_smallIdsToClose.push_back(networkSmallId);
}
}