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Merge pull request #215 from 4jcraft/dev
just merging all of the dev branch stuff into the java gui branch
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@@ -281,7 +281,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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{
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int primaryPad = ProfileManager.GetPrimaryPad();
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int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
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int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
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switch((int)controlId)
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{
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@@ -1042,7 +1042,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
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UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
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int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
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int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
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// 4J-PB - Check if there is a patch for the game
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pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
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@@ -1131,7 +1131,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo
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UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
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int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
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int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
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// 4J-PB - Check if there is a patch for the game
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pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
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@@ -2021,7 +2021,7 @@ void UIScene_MainMenu::LoadTrial(void)
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LoadingInputParams *loadingParams = new LoadingInputParams();
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loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
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loadingParams->lpParam = (LPVOID)param;
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loadingParams->lpParam = param;
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UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
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completionData->bShowBackground=TRUE;
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