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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-19 13:18:25 +00:00
Remove WinAPI index types from XUI skin select
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@@ -58,7 +58,7 @@ HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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m_packRight.SetEnable(FALSE);
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for(BYTE i = 0; i < sidePreviewControls; ++i)
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for(int i = 0; i < sidePreviewControls; ++i)
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{
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//m_previewNextControl->SetAutoRotate(true);
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m_previewNextControls[i]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left);
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@@ -403,7 +403,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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DWORD startingIndex = m_packIndex;
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int startingIndex = m_packIndex;
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m_packIndex = getPreviousPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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@@ -440,7 +440,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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DWORD startingIndex = m_packIndex;
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int startingIndex = m_packIndex;
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m_packIndex = getNextPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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@@ -621,14 +621,14 @@ HRESULT CScene_SkinSelect::OnBasePositionChanged()
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void CScene_SkinSelect::handleSkinIndexChanged()
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{
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BOOL showPrevious = FALSE, showNext = FALSE;
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DWORD previousIndex = 0, nextIndex = 0;
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int previousIndex = 0, nextIndex = 0;
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std::wstring skinName = L"";
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std::wstring skinOrigin = L"";
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bool bSkinIsFree=false;
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bool bLicensed=false;
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DLCSkinFile *skinFile=NULL;
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DLCPack *Pack=NULL;
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BYTE sidePreviewControlsL,sidePreviewControlsR;
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int sidePreviewControlsL,sidePreviewControlsR;
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bool bNoSkinsToShow=false;
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TEXTURE_NAME backupTexture = TN_MOB_CHAR;
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@@ -778,7 +778,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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wchar_t chars[256];
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// turn off all displays
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for(BYTE i = 0; i < sidePreviewControls; ++i)
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for(int i = 0; i < sidePreviewControls; ++i)
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{
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m_previewNextControls[i]->SetShow(FALSE);
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m_previewPreviousControls[i]->SetShow(FALSE);
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@@ -816,7 +816,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
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}
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for(BYTE i = 0; i < sidePreviewControlsR; ++i)
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for(int i = 0; i < sidePreviewControlsR; ++i)
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{
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if(showNext)
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{
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@@ -888,7 +888,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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for(BYTE i = 0; i < sidePreviewControlsL; ++i)
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for(int i = 0; i < sidePreviewControlsL; ++i)
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{
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if(showPrevious)
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{
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@@ -1017,11 +1017,11 @@ void CScene_SkinSelect::handlePackIndexChanged()
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case SKIN_SELECT_PACK_DEFAULT:
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if( !GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) )
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{
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DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
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DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
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unsigned int ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
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unsigned int defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
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if( ugcSkinIndex == 0 )
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{
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m_skinIndex = (EDefaultSkins) defaultSkinIndex;
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m_skinIndex = static_cast<int>(defaultSkinIndex);
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}
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}
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break;
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@@ -1176,7 +1176,7 @@ TEXTURE_NAME CScene_SkinSelect::getTextureId(int skinIndex)
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return texture;
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}
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int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex)
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int CScene_SkinSelect::getNextSkinIndex(int sourceIndex)
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{
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int nextSkin = sourceIndex;
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@@ -1210,7 +1210,7 @@ int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex)
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return nextSkin;
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}
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int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex)
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int CScene_SkinSelect::getPreviousSkinIndex(int sourceIndex)
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{
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int previousSkin = sourceIndex;
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switch(m_packIndex)
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@@ -1249,7 +1249,7 @@ int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex)
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return previousSkin;
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}
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int CScene_SkinSelect::getNextPackIndex(DWORD sourceIndex)
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int CScene_SkinSelect::getNextPackIndex(int sourceIndex)
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{
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int nextPack = sourceIndex;
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++nextPack;
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@@ -1261,7 +1261,7 @@ int CScene_SkinSelect::getNextPackIndex(DWORD sourceIndex)
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return nextPack;
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}
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int CScene_SkinSelect::getPreviousPackIndex(DWORD sourceIndex)
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int CScene_SkinSelect::getPreviousPackIndex(int sourceIndex)
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{
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int previousPack = sourceIndex;
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if(previousPack == SKIN_SELECT_PACK_DEFAULT)
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