cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -62,7 +62,7 @@ void ServerLevel::staticCtor() {
m_updateThread = new C4JThread(runUpdate, NULL, "Tile update");
m_updateThread->SetProcessor(CPU_CORE_TILE_UPDATE);
#ifdef __ORBIS__
#if 0
m_updateThread->SetPriority(
THREAD_PRIORITY_BELOW_NORMAL); // On Orbis, this core is also used for
// Matching 2, and that priority of that
@@ -488,7 +488,7 @@ void ServerLevel::tickTiles() {
if (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_RegularLightning))
prob = 100;
#ifdef __PSVITA__
#if 0
// AP - see CustomSet.h for and explanation
for (int i = 0; i < chunksToPoll.end(); i += 1) {
ChunkPos cp = chunksToPoll.get(i);
@@ -955,7 +955,7 @@ void ServerLevel::save(bool force, ProgressListener* progressListener,
if (progressListener != NULL)
progressListener->progressStage(IDS_PROGRESS_SAVING_CHUNKS);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
#if 0 || 0
// Our autosave is a minimal save. All the chunks are saves by the constant
// save process
if (bAutosave) {
@@ -1569,9 +1569,9 @@ int ServerLevel::runUpdate(void* lpParam) {
LeaveCriticalSection(&m_updateCS[iLev]);
}
PIXEndNamedEvent();
#ifdef __PS3__
#if 0
Sleep(10);
#endif //__PS3__
#endif //0
}
ShutdownManager::HasFinished(ShutdownManager::eRunUpdateThread);