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cleanup: remove console branches from render texture and world helpers
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@@ -166,7 +166,7 @@ LevelChunk* ServerChunkCache::create(
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if (InterlockedCompareExchangeRelease((LONG*)&cache[idx], (LONG)chunk,
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(LONG)lastChunk) ==
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(LONG)lastChunk)
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#endif // _DURANGO
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#endif // 0
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{
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// Successfully updated the cache
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EnterCriticalSection(&m_csLoadCreate);
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@@ -276,9 +276,9 @@ LevelChunk* ServerChunkCache::create(
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}
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}
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#ifdef __PS3__
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#if 0
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Sleep(1);
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#endif // __PS3__
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#endif // 0
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return chunk;
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}
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