cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -374,7 +374,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
if (dontDelayChunks ||
(canSendToPlayer &&
#ifdef _XBOX_ONE
#if 0
// The network manager on xbox one doesn't currently split
// data into slow & fast queues - since we can only measure
// both together then bytes provides a better metric than
@@ -382,7 +382,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
// queueing too much up
(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes(
NULL, true) < 8192) &&
#elif defined _XBOX
#elif 0
(g_NetworkManager.GetHostPlayer()
->GetSendQueueSizeMessages(NULL, true) < 4) &&
#else
@@ -1332,7 +1332,7 @@ void ServerPlayer::awardStat(Stat* stat, byteArray param) {
}
if (!stat->awardLocallyOnly) {
#ifndef _DURANGO
#if 1
int count = *((int*)param.data);
delete[] param.data;