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cleanup: remove console branches from render texture and world helpers
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@@ -148,7 +148,7 @@ void Particle::render(Tesselator* t, float a, float xa, float ya, float za,
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br = getBrightness(a);
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}
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#ifdef __PSVITA__
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#if 0
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// AP - this will set up the 4 vertices in half the time.
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t->tileParticleQuad((float)(x - xa * r - xa2 * r), (float)(y - ya * r),
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(float)(z - za * r - za2 * r), (float)(u1), (float)(v1),
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