cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -36,7 +36,7 @@ std::wstring AbstractTexturePack::trim(std::wstring line) {
}
void AbstractTexturePack::loadIcon() {
#ifdef _XBOX
#if 0
// 4J Stu - Temporary only
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
@@ -53,7 +53,7 @@ void AbstractTexturePack::loadIcon() {
}
void AbstractTexturePack::loadComparison() {
#ifdef _XBOX
#if 0
// 4J Stu - Temporary only
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
@@ -214,7 +214,7 @@ BufferedImage* AbstractTexturePack::getImageResource(
}
void AbstractTexturePack::loadDefaultUI() {
#ifdef _XBOX
#if 0
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@@ -243,7 +243,7 @@ void AbstractTexturePack::loadColourTable() {
void AbstractTexturePack::loadDefaultColourTable() {
// Load the file
#ifdef __PS3__
#if 0
// need to check if it's a BD build, so pass in the name
File coloursFile(
AbstractTexturePack::getPath(
@@ -273,7 +273,7 @@ void AbstractTexturePack::loadDefaultColourTable() {
}
void AbstractTexturePack::loadDefaultHTMLColourTable() {
#ifdef _XBOX
#if 0
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@@ -313,7 +313,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable() {
#endif
}
#ifdef _XBOX
#if 0
void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj) {
HXUIOBJ child;
HRESULT hr = XuiElementGetFirstChild(hObj, &child);
@@ -345,7 +345,7 @@ void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj) {
void AbstractTexturePack::loadUI() {
loadColourTable();
#ifdef _XBOX
#if 0
CXuiSceneBase::GetInstance()->SkinChanged(
CXuiSceneBase::GetInstance()->m_hObj);
#endif