cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -13,7 +13,7 @@ DefaultTexturePack::DefaultTexturePack()
}
void DefaultTexturePack::loadIcon() {
#ifdef _XBOX
#if 0
// 4J Stu - Temporary only
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
@@ -52,14 +52,14 @@ InputStream* DefaultTexturePack::getResourceImplementation(
{
std::wstring wDrive = L"";
// Make the content package point to to the UPDATE: drive is needed
#ifdef _XBOX
#if 0
#ifdef _TU_BUILD
wDrive = L"UPDATE:\\res";
#else
wDrive = L"GAME:\\res\\TitleUpdate\\res";
#endif
#elif __PS3__
#elif 0
char* pchUsrDir;
if (app.GetBootedFromDiscPatch()) {
@@ -81,7 +81,7 @@ InputStream* DefaultTexturePack::getResourceImplementation(
std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
wDrive = wstr + L"\\Common\\res\\TitleUpdate\\res";
#elif __PSVITA__
#elif 0
/*
char *pchUsrDir=getUsrDirPath();
@@ -112,7 +112,7 @@ void DefaultTexturePack::loadUI() {
}
void DefaultTexturePack::unloadUI() {
#ifdef _XBOX
#if 0
// Unload skin
XuiFreeVisuals(L"TexturePack");
XuiFreeVisuals(L"");