cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -26,7 +26,7 @@ InputStream* FolderTexturePack::getResourceImplementation(
std::wstring wDrive = L"";
// Make the content package point to to the UPDATE: drive is needed
#ifdef _XBOX
#if 0
wDrive = L"GAME:\\DummyTexturePack\\res";
#else
wDrive = L"Common\\DummyTexturePack\\res";
@@ -61,7 +61,7 @@ bool FolderTexturePack::isTerrainUpdateCompatible() {
std::wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
const char* pchBDPatchFilename) {
std::wstring wDrive;
#ifdef _XBOX
#if 0
wDrive = L"GAME:\\" + file->getPath() + L"\\";
#else
wDrive = L"Common\\" + file->getPath() + L"\\";
@@ -70,7 +70,7 @@ std::wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
}
void FolderTexturePack::loadUI() {
#ifdef _XBOX
#if 0
//"file://" + Drive + PathToXZP + "#" + PathInsideXZP
// L"file://game:/ui.xzp#skin_default.xur"
@@ -96,7 +96,7 @@ void FolderTexturePack::loadUI() {
}
void FolderTexturePack::unloadUI() {
#ifdef _XBOX
#if 0
// Unload skin
if (bUILoaded) {
XuiFreeVisuals(L"TexturePack");