cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -4,7 +4,7 @@
std::wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
const char* pchBDPatchFileName /*= NULL*/) {
std::wstring wDrive;
#ifdef _XBOX
#if 0
if (bTitleUpdateTexture) {
// Make the content package point to to the UPDATE: drive is needed
#ifdef _TU_BUILD
@@ -18,7 +18,7 @@ std::wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
}
#else
#ifdef __PS3__
#if 0
// 4J-PB - we need to check for a BD patch - this is going to be an issue
// for full DLC texture packs (Halloween)
@@ -46,7 +46,7 @@ std::wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
}
}
#elif __PSVITA__
#elif 0
char* pchUsrDir = ""; // getUsrDirPath();
std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));