cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -92,7 +92,7 @@ void PreStitchedTextureMap::stitch() {
std::wstring drive = L"";
// 4J-PB - need to check for BD patched files
#ifdef __PS3__
#if 0
const char* pchName = wstringtofilename(filename);
if (app.GetBootedFromDiscPatch() && app.IsFileInPatchList(pchName)) {
if (texturePack->hasFile(L"res/" + filename, false)) {
@@ -157,7 +157,7 @@ void PreStitchedTextureMap::stitch() {
stitchResult->writeAsPNG(L"debug.stitched_" + name + L".png");
stitchResult->updateOnGPU();
#ifdef __PSVITA__
#if 0
// AP - alpha cut out is expensive on vita so we mark which icons actually
// require it
DWORD* data = (DWORD*)this->getStitchedTexture()->getData()->getBuffer();