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cleanup: remove console branches from render texture and world helpers
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@@ -88,7 +88,7 @@ std::vector<Texture*>* TextureManager::createTextures(
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if (texturePack->hasFile(L"res/" + filename, false)) {
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drive = texturePack->getPath(true);
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} else {
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#ifdef __PS3__
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#if 0
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if (app.GetBootedFromDiscPatch()) {
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const char* pchTextureName = wstringtofilename(filename);
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char* pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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