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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-03 08:04:34 +00:00
cleanup: remove console branches from render texture and world helpers
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@@ -384,7 +384,7 @@ int Textures::loadTexture(int idx) {
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// renderer that map the single 8-bit channel to RGBA differently.
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void Textures::setTextureFormat(const std::wstring& resourceName) {
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// 4J Stu - These texture formats are not currently in the render header
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#ifdef _XBOX
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#if 0
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if (resourceName == L"/environment/clouds.png") {
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TEXTURE_FORMAT = C4JRender::TEXTURE_FORMAT_R1G1B1Ax;
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} else if (resourceName == L"%blur%/misc/pumpkinblur.png") {
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@@ -701,7 +701,7 @@ void Textures::loadTexture(BufferedImage* img, int id, bool blur, bool clamp) {
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int g = (rawPixels[i] >> 8) & 0xff;
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int b = (rawPixels[i]) & 0xff;
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#ifdef _XBOX
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#if 0
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newPixels[i * 4 + 0] = (uint8_t)a;
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newPixels[i * 4 + 1] = (uint8_t)r;
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newPixels[i * 4 + 2] = (uint8_t)g;
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@@ -753,7 +753,7 @@ void Textures::loadTexture(BufferedImage* img, int id, bool blur, bool clamp) {
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// rather than generating if possible
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if (img->getData(level)) {
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memcpy(tempData, img->getData(level), ww * hh * 4);
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#ifndef _XBOX
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#if 1
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// Swap ARGB to RGBA
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for (int i = 0; i < ww * hh; i++) {
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tempData[i] = (tempData[i] >> 24) | (tempData[i] << 8);
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@@ -770,7 +770,7 @@ void Textures::loadTexture(BufferedImage* img, int id, bool blur, bool clamp) {
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((x * 2 + 1) + (y * 2 + 1) * ow) * 4);
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int c3 = pixels->getInt(
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((x * 2 + 0) + (y * 2 + 1) * ow) * 4);
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#ifndef _XBOX
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#if 1
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// 4J - convert our RGBA texels to ARGB that crispBlend
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// is expecting 4jcraft, added uint cast to pervent
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// shift of neg int
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@@ -786,7 +786,7 @@ void Textures::loadTexture(BufferedImage* img, int id, bool blur, bool clamp) {
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int col =
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Texture::crispBlend(Texture::crispBlend(c0, c1),
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Texture::crispBlend(c2, c3));
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#ifndef _XBOX
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#if 1
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// 4J - and back from ARGB -> RGBA
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col = ((unsigned int)col << 8) | ((col >> 24) & 0xff);
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#endif
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@@ -892,7 +892,7 @@ void Textures::replaceTexture(intArray rawPixels, int w, int h, int id) {
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// New
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// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL12.GL_BGRA,
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// GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
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#ifdef _XBOX
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#if 0
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RenderManager.TextureDataUpdate(pixels->getBuffer(), 0);
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#else
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RenderManager.TextureDataUpdate(0, 0, w, h, pixels->getBuffer(), 0);
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@@ -932,7 +932,7 @@ void Textures::replaceTextureDirect(intArray rawPixels, int w, int h, int id) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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#ifdef _XBOX
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#if 0
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RenderManager.TextureDataUpdate(rawPixels.data, 0);
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#else
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RenderManager.TextureDataUpdate(0, 0, w, h, rawPixels.data, 0);
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@@ -969,7 +969,7 @@ void Textures::replaceTextureDirect(shortArray rawPixels, int w, int h,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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#ifdef _XBOX
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#if 0
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RenderManager.TextureDataUpdate(rawPixels.data, 0);
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#else
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RenderManager.TextureDataUpdate(0, 0, w, h, rawPixels.data, 0);
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@@ -1336,7 +1336,7 @@ BufferedImage* Textures::readImage(
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drive); // new BufferedImage(name,false,isTu,drive);
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} else {
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const char* pchName = wstringtofilename(name);
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#ifdef __PS3__
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#if 0
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if (app.GetBootedFromDiscPatch() && app.IsFileInPatchList(pchName)) {
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char* pchUsrDir = app.GetBDUsrDirPath(pchName);
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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