cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -80,7 +80,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile* sourceSave,
}
// MGH added - find any player data files and copy them across
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if 0 || 0 || 0
std::vector<FileEntry*>* playerFiles = sourceSave->getValidPlayerDatFiles();
#else
std::vector<FileEntry*>* playerFiles =
@@ -91,7 +91,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile* sourceSave,
for (int fileIdx = 0; fileIdx < playerFiles->size(); fileIdx++) {
ConsoleSavePath sourcePlayerDatPath(
playerFiles->at(fileIdx)->data.filename);
#ifdef _XBOX_ONE
#if 0
// 4J Stu - As the XUIDs on X360 and X1 are different, we don't want
// to transfer these over. However as the first player file should
// be the owner of the save, we can move their data over to the