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cleanup: remove console branches from render texture and world helpers
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@@ -80,7 +80,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile* sourceSave,
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}
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// MGH added - find any player data files and copy them across
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#if 0 || 0 || 0
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std::vector<FileEntry*>* playerFiles = sourceSave->getValidPlayerDatFiles();
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#else
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std::vector<FileEntry*>* playerFiles =
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@@ -91,7 +91,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile* sourceSave,
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for (int fileIdx = 0; fileIdx < playerFiles->size(); fileIdx++) {
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ConsoleSavePath sourcePlayerDatPath(
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playerFiles->at(fileIdx)->data.filename);
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#ifdef _XBOX_ONE
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#if 0
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// 4J Stu - As the XUIDs on X360 and X1 are different, we don't want
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// to transfer these over. However as the first player file should
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// be the owner of the save, we can move their data over to the
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