cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -541,9 +541,9 @@ ConsoleSaveFileSplit::~ConsoleSaveFileSplit() {
pagesCommitted = 0;
// Make sure we don't have any thumbnail data still waiting round - we can't
// need it now we've destroyed the save file anyway
#if defined _XBOX
#if 0
app.GetSaveThumbnail(NULL, NULL);
#elif defined __PS3__
#elif 0
app.GetSaveThumbnail(NULL, NULL, NULL, NULL);
#endif
@@ -976,7 +976,7 @@ void ConsoleSaveFileSplit::tick() {
totalDirtyBytes += it->second->fileEntry->getFileSize();
}
}
#ifdef _DURANGO
#if 0
PIXReportCounter(L"Dirty regions", (float)totalDirty);
PIXReportCounter(L"Dirty MB", (float)totalDirtyBytes / (1024 * 1024));
PIXReportCounter(L"Dirty oldest age",
@@ -1282,14 +1282,14 @@ bool ConsoleSaveFileSplit::doesFileExist(ConsoleSavePath file) {
void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) {
LockSaveAccess();
#ifdef _XBOX_ONE
#if 0
MinecraftServer* server = MinecraftServer::getInstance();
#endif
// The storage manage might potentially be busy doing a sub-file write
// initiated from the tick. Wait until this is totally processed.
while (StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle) {
#ifdef _XBOX_ONE
#if 0
if (server && server->IsSuspending()) {
// If the server is mid-suspend we need to tick the storage manager
// ourselves
@@ -1387,9 +1387,9 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) {
std::uint8_t* pbDataSaveImage = NULL;
unsigned int dwDataSizeSaveImage = 0;
#if (defined _XBOX || defined _DURANGO)
#if (0 || 0)
app.GetSaveThumbnail(&pbThumbnailData, &dwThumbnailDataSize);
#elif (defined __PS3__ || defined __ORBIS__)
#elif (0 || 0)
app.GetSaveThumbnail(&pbThumbnailData, &dwThumbnailDataSize,
&pbDataSaveImage, &dwDataSizeSaveImage);
#endif
@@ -1546,7 +1546,7 @@ std::vector<FileEntry*>* ConsoleSaveFileSplit::getRegionFilesByDimension(
return files;
}
#if defined(__PS3__) || defined(__ORBIS__)
#if 0 || 0
std::wstring ConsoleSaveFileSplit::getPlayerDataFilenameForLoad(
const PlayerUID& pUID) {
return header.getPlayerDataFilenameForLoad(pUID);