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cleanup: remove console branches from render texture and world helpers
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@@ -429,7 +429,7 @@ FloatBuffer* ByteBuffer::asFloatBuffer() {
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(float*)(buffer + m_position));
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}
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#ifdef __PS3__
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#if 0
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// we're using the RSX now to upload textures to vram, so we need th main ram
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// textures allocated from io space
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ByteBuffer_IO::ByteBuffer_IO(unsigned int capacity)
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@@ -442,4 +442,4 @@ ByteBuffer_IO::~ByteBuffer_IO() {
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// delete buffer;
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RenderManager.freeIOMem(buffer);
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}
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#endif // __PS3__
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#endif // 0
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