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cleanup: remove console branches from render texture and world helpers
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@@ -590,10 +590,10 @@ int DataInputStream::readUTFChar() {
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// 4J Added
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PlayerUID DataInputStream::readPlayerUID() {
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PlayerUID returnValue;
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#if 0 || 0 || 0
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for (int idPos = 0; idPos < sizeof(PlayerUID); idPos++)
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((char*)&returnValue)[idPos] = readByte();
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#elif defined(_DURANGO)
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#elif 0
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returnValue = readUTF();
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#else
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returnValue = readLong();
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